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EAGERx is a physics engine abstraction layer for reinforcement learning. EAGERx allows switching between simulators and reality with a single line of code, supports action and observation processing and controller switching for resets.

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Streamlining the Transfer of Simulated Robot Learning to the Real-World

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What is EAGERx

You can use EAGERx (Engine Agnostic Graph Environments for Robotics) to easily define new (Gymnasium compatible) environments with modular robot definitions.

It enables users to:

  • Define environments as graphs of nodes
  • Visualize these graph environments interactively in a GUI
  • Use a single graph environment both in reality and with various simulators

EAGERx explicitly addresses the differences in learning between simulation and reality, with native support for essential features such as:

  • Safety layers and various other state, action and time-scale abstractions
  • Delay simulation & domain randomization
  • Real-world reset routines
  • Synchronized parallel computation within a single environment

Full documentation and tutorials available here.

pendulum_sim pendulum_real box_sim box_real

cf_real

Sim2Real: Policies trained in simulation and zero-shot evaluated on real systems using EAGERx. In the top left the successful transfer of a policy for the classic pendulum swing-up problem is shown and in the top right for a box-pushing task. Below that a policy to land a quadrotor on a moving inclined platform is shown.

Modular: The modular design of EAGERx allows users to create complex environments easily through composition.

GUI: Users can visualize their graph environment. Here we visualize the graph environment that we built in this tutorial. See the documentation for more information.

Live plotting: In robotics it is crucial to monitor the robot's behavior during the learning process. Luckily, inter-node communication within EAGERx can be listened to externally, so that any relevant information stream can be trivially monitored on-demand. See the documentation for more information.

use_case swim_sim swim_real

Applications beyond RL: The modular design and unified software pipeline of the framework have utility beyond reinforcement learning. We explored two such instances: interactive language-conditioned imitation learning (left) and classical control with deep learning based perception in a swimming pool environment (right).

Installation

You can do a minimal installation of EAGERx with:

pip3 install eagerx

We provide other options (Docker, Conda) for installing EAGERx in the documentation.

Tutorials

The following tutorials are currently available in the form of Google Colabs:

Introduction to EAGERx

The solutions are available here.

Developer tutorials

The solutions are available here.

For more information see the docs or the eagerx_tutorials package.

Code Example

Below you can find a code example of environment creation and training using Stable-Baselines3. To run this code, you should install eagerx_tutorials, which can be done by running:

pip3 install eagerx_tutorials

Detailed explanation of the code can be found in this Colab tutorial.

import eagerx
from eagerx.backends.single_process import SingleProcess
from eagerx.wrappers import Flatten
from eagerx_tutorials.pendulum.objects import Pendulum
from eagerx_ode.engine import OdeEngine

import stable_baselines3 as sb3
import numpy as np
from typing import Dict


class PendulumEnv(eagerx.BaseEnv):
    def __init__(self, name: str, rate: float, graph: eagerx.Graph, engine: eagerx.specs.EngineSpec,
                 backend: eagerx.specs.BackendSpec):
        self.max_steps = 100
        self.steps = None
        super().__init__(name, rate, graph, engine, backend, force_start=True)

    def step(self, action: Dict):
        observation = self._step(action)
        self.steps += 1

        # Calculate reward and check if the episode is terminated
        th = observation["angle"][0]
        thdot = observation["angular_velocity"][0]
        u = float(action["voltage"])
        th -= 2 * np.pi * np.floor((th + np.pi) / (2 * np.pi))
        cost = th ** 2 + 0.1 * thdot ** 2 + 0.01 * u ** 2
        truncated = self.steps > self.max_steps
        terminated = False

        # Render
        if self.render_mode == "human":
            self.render()
        return observation, -cost, terminated, truncated, {}

    def reset(self, seed=None, options=None) -> Dict:
        states = self.state_space.sample()
        observation = self._reset(states)
        self.steps = 0
        # Render
        if self.render_mode == "human":
            self.render()
        return observation, {}

if __name__ == "__main__":
    rate = 30.0

    pendulum = Pendulum.make("pendulum", actuators=["u"], sensors=["theta", "theta_dot"], states=["model_state"])

    graph = eagerx.Graph.create()
    graph.add(pendulum)
    graph.connect(action="voltage", target=pendulum.actuators.u)
    graph.connect(source=pendulum.sensors.theta, observation="angle")
    graph.connect(source=pendulum.sensors.theta_dot, observation="angular_velocity")

    engine = OdeEngine.make(rate=rate)
    backend = SingleProcess.make()

    env = PendulumEnv(name="PendulumEnv", rate=rate, graph=graph, engine=engine, backend=backend)
    env = Flatten(env)

    model = sb3.SAC("MlpPolicy", env, verbose=1)
    model.learn(total_timesteps=int(150 * rate))

    env.shutdown()

Engines

EAGERx allows to create engine agnostic environments such that a single environment can be used for simulation and reality. The following engines are available for training and evaluation:

Users can also create their own (custom) engines.

Cite EAGERx

If you are using EAGERx for your scientific publications, please cite:

@article{vanderheijden2024eagerx,
  author={van der Heijden, Bas and Luijkx, Jelle and Ferranti, Laura and Kober, Jens and Babuska, Robert},
  journal={IEEE Robotics \& Automation Magazine}, 
  title={Engine Agnostic Graph Environments for Robotics (EAGERx): A Graph-Based Framework for Sim2real Robot Learning}, 
  year={2024},
  volume={},
  number={},
  pages={2-15},
  keywords={Robots;Engines;Robot sensing systems;Delays;Robot learning;Physics;Codes},
  doi={10.1109/MRA.2024.3433172}
}

Maintainers

EAGERx is currently maintained by Bas van der Heijden (@bheijden) and Jelle Luijkx (@jelledouwe).

How to contact us

For any question, send an e-mail to [email protected].

Acknowledgements

EAGERx is funded by the OpenDR Horizon 2020 project.

tu_delft opendr

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EAGERx is a physics engine abstraction layer for reinforcement learning. EAGERx allows switching between simulators and reality with a single line of code, supports action and observation processing and controller switching for resets.

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