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Rust implementation of the popular "Ray Tracing in One Weekend" book.

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Raytracing in One Weekend with rust

I'm going through the popular Ray Tracing in a Weekend (https://raytracing.github.io/books/RayTracingInOneWeekend.html), just for fun. Since it fairly straight-forward, I though that I'd do it in rust, which I've always been interested in, but have never used for a real project.

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Rust implementation of the popular "Ray Tracing in One Weekend" book.

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