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feat: ✨ add MoneyPool to share Money & Score between ships #435

feat: ✨ add MoneyPool to share Money & Score between ships

feat: ✨ add MoneyPool to share Money & Score between ships #435

Triggered via pull request December 30, 2023 13:33
@panxucpanxuc
synchronize #65
panxuc:dev
Status Success
Total duration 5m 57s
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build.yml

on: pull_request
dotnet-build-logic
5m 45s
dotnet-build-logic
dotnet-build-install
5m 17s
dotnet-build-install
dotnet-build-launcher
36s
dotnet-build-launcher
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18 warnings
dotnet-build-install: installer/obj/Release/net8.0-windows10.0.19041.0/win10-x64/Platforms/Windows/App.g.i.cs#L26
The entry point of the program is global code; ignoring 'Program.Main(string[])' entry point.
dotnet-build-install: installer/Model/Tencent_Cos.cs#L27
Non-nullable field 'cosXml' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
dotnet-build-install: installer/obj/Release/net8.0-windows10.0.19041.0/win10-x64/Platforms/Windows/App.g.i.cs#L26
The entry point of the program is global code; ignoring 'Program.Main(string[])' entry point.
dotnet-build-install: installer/Model/Tencent_Cos.cs#L27
Non-nullable field 'cosXml' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
dotnet-build-install: installer/obj/Release/net8.0-windows10.0.19041.0/win10-x64/Platforms/Windows/App.g.i.cs#L26
The entry point of the program is global code; ignoring 'Program.Main(string[])' entry point.
dotnet-build-install: installer/Model/Tencent_Cos.cs#L27
Non-nullable field 'cosXml' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
dotnet-build-install: installer/obj/Release/net8.0-windows10.0.19041.0/win10-x64/Platforms/Windows/App.g.i.cs#L26
The entry point of the program is global code; ignoring 'Program.Main(string[])' entry point.
dotnet-build-install: installer/Model/Tencent_Cos.cs#L27
Non-nullable field 'cosXml' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
dotnet-build-logic: logic/GameClass/GameObj/Modules/ModuleFactory.cs#L114
The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'Preparation.Utility.ShipType.Null' is not covered.
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L559
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L336
The variable 'ex' is declared but never used
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L568
The field 'MainPage.unit' is never used
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L567
The field 'MainPage.playerID' is never used
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L566
The field 'MainPage.isPlaybackMode' is never used
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L559
Field 'MainPage.responseStream' is never assigned to, and will always have its default value null
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L560
Field 'MainPage.isClientStocked' is never assigned to, and will always have its default value false
dotnet-build-logic: logic/Client/MainPage.xaml.cs#L585
The field 'MainPage.gameTime' is never used
dotnet-build-logic: logic/Client/GameStatusBar.xaml.cs#L12
The field 'GameStatusBar.WormHoleFullHp' is assigned but its value is never used