A simple C++ library for reading and writing audio files.
Current supported formats:
- WAV
- AIFF
AudioFile is written and maintained by Adam Stark.
#include "AudioFile.h"
AudioFile<double> audioFile;
audioFile.load ("/path/to/my/audiofile.wav");
int sampleRate = audioFile.getSampleRate();
int bitDepth = audioFile.getBitDepth();
int numSamples = audioFile.getNumSamplesPerChannel();
double lengthInSeconds = audioFile.getLengthInSeconds();
int numChannels = audioFile.getNumChannels();
bool isMono = audioFile.isMono();
bool isStereo = audioFile.isStereo();
// or, just use this quick shortcut to print a summary to the console
audioFile.printSummary();
int channel = 0;
int numSamples = audioFile.getNumSamplesPerChannel();
for (int i = 0; i < numSamples; i++)
{
double currentSample = audioFile.samples[channel][i];
}
// 1. Create an AudioBuffer
// (BTW, AudioBuffer is just a vector of vectors)
AudioFile<double>::AudioBuffer buffer;
// 2. Set to (e.g.) two channels
buffer.resize (2);
// 3. Set number of samples per channel
buffer[0].resize (100000);
buffer[1].resize (100000);
// 4. do something here to fill the buffer with samples
// 5. Put into the AudioFile object
bool ok = audioFile.setAudioBuffer (buffer);
// Set both the number of channels and number of samples per channel
audioFile.setAudioBufferSize (numChannels, numSamples);
// Set the number of samples per channel
audioFile.setNumSamplesPerChannel (numSamples);
// Set the number of channels
audioFile.setNumChannels (int numChannels);
audioFile.setBitDepth (24);
audioFile.setSampleRate (44100);
// Wave file (implicit)
audioFile.save ("path/to/desired/audioFile.wav");
// Wave file (explicit)
audioFile.save ("path/to/desired/audioFile.wav", AudioFileFormat::Wave);
// Aiff file
audioFile.save ("path/to/desired/audioFile.aif", AudioFileFormat::Aiff);
AudioFile is a template class and so it can be instantiated using floating point precision:
AudioFile<float> audioFile;
...or double precision:
AudioFile<double> audioFile;
This simply reflects the data type you would like to use to store the underlying audio samples. You can still read or write 8, 16 or 24-bit audio files, regardless of the type that you use (unless your system uses a precision for floats less than your desired bit depth).
- Bug fixes
Copyright (c) 2017 Adam Stark
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.