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taus: Split playerid into separate mod
Shrunk size to fit in unreferenced_data3, to ease CODE location allocation. The IPS does not conflict with twoplayer, but combining the two is untested.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,29 @@ | ||
MEMORY { | ||
IPSHDR: start = $0000, size = $0005; | ||
JMP_GAME_SHOW_PLAYERID_SPRITEHDR:start = $0000, size = $0005; | ||
JMP_GAME_SHOW_PLAYERID_SPRITE: start = $8180, size = $0003; | ||
JMP_LEVEL_MENU_CHECK_SELECT_PRESSEDHDR:start = $0000, size = $0005; | ||
JMP_LEVEL_MENU_CHECK_SELECT_PRESSED: start = $84AE, size = $0004; | ||
JMP_MENU_SHOW_PLAYERID_BGHDR:start = $0000, size = $0005; | ||
JMP_MENU_SHOW_PLAYERID_BG: start = $85EC, size = $0003; | ||
JMP_GAME_SHOW_PLAYERID_BGHDR:start = $0000, size = $0005; | ||
JMP_GAME_SHOW_PLAYERID_BG: start = $8636, size = $0003; | ||
CODEHDR:start = $0000, size = $0005; | ||
CODE: start = $E103, size = $023F; | ||
IPSEOF: start = $0000, size = $0003; | ||
} | ||
|
||
SEGMENTS { | ||
IPSHEADER:load = IPSHDR; | ||
IPSEOF: load = IPSEOF; | ||
CODEHDR: load = CODEHDR; | ||
CODE: load = CODE, define = yes; | ||
JMP_LEVEL_MENU_CHECK_SELECT_PRESSEDHDR: load = JMP_LEVEL_MENU_CHECK_SELECT_PRESSEDHDR; | ||
JMP_LEVEL_MENU_CHECK_SELECT_PRESSED: load = JMP_LEVEL_MENU_CHECK_SELECT_PRESSED, define = yes; | ||
JMP_GAME_SHOW_PLAYERID_SPRITEHDR: load = JMP_GAME_SHOW_PLAYERID_SPRITEHDR; | ||
JMP_GAME_SHOW_PLAYERID_SPRITE: load = JMP_GAME_SHOW_PLAYERID_SPRITE, define = yes; | ||
JMP_GAME_SHOW_PLAYERID_BGHDR: load = JMP_GAME_SHOW_PLAYERID_BGHDR; | ||
JMP_GAME_SHOW_PLAYERID_BG: load = JMP_GAME_SHOW_PLAYERID_BG, define = yes; | ||
JMP_MENU_SHOW_PLAYERID_BGHDR: load = JMP_MENU_SHOW_PLAYERID_BGHDR; | ||
JMP_MENU_SHOW_PLAYERID_BG: load = JMP_MENU_SHOW_PLAYERID_BG, define = yes; | ||
} |
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