twoplayer v0.3.0
·
151 commits
to master
since this release
- At game end, wait for a player to press Start
- Improved appearance, especially for next-on-top
- Massively optimized rendering to complete within vertical blank. This prevents visual glitches when running on real hardware when a piece locks in place. It is theoretically still possible when the level changes and level >= 20, but for a single frame; it is unclear whether it is still visible
- The next-on-side version now flickers between more sprites when the 8-sprite-per-scanline limit is reached
- RNG runs for more bits between pieces