Command line tool to edit resources of exe file on Windows.
Prebuilt binaries can be found in the GitHub releases.
To build you need CMake 3.15+ and Visual Studio 2015 or above.
- Clone the repository
- Create a build directory:
cmake -E make_directory build
- Change to the build directory:
cd build
- Make the CMake project:
cmake ..
- Build:
cmake --build .
Show help:
$ rcedit -h
Set version string:
$ rcedit "path-to-exe-or-dll" --set-version-string "Comments" "This is an exe"
Use this option to change any supported properties, as described in the MSDN documentation here
Set file version:
$ rcedit "path-to-exe-or-dll" --set-file-version "10.7"
Set product version:
$ rcedit "path-to-exe-or-dll" --set-product-version "10.7"
Set icon:
$ rcedit "path-to-exe-or-dll" --set-icon "path-to-ico"
Set resource string:
$ rcedit "path-to-exe-or-dll" --set-resource-string id_number "new string value"
Set requested execution level (asInvoker
| highestAvailable
| requireAdministrator
) in the manifest:
$ rcedit "path-to-exe-or-dll" --set-requested-execution-level "requireAdministrator"
Set application manifest:
$ rcedit "path-to-exe-or-dll" --application-manifest ./path/to/manifest/file
And you can change multiple things in one command:
$ rcedit "path-to-exe-or-dll" --set-icon "path-to-ico" --set-file-version "10.7"
Get version string:
$ rcedit "path-to-exe-or-dll" --get-version-string "property"
Use the same properties as --set-version-string
. Use "FileVersion"
to get the results of --set-file-version
and "ProductVersion"
to get the results of --get-product-version
.
Get resource string:
$ rcedit "path-to-exe-or-dll" --get-resource-string id_number