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feat: add dnd-character exercise (#86)
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vaeng authored Nov 27, 2024
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8 changes: 8 additions & 0 deletions config.json
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"prerequisites": [],
"difficulty": 4
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "3f9853c5-7a2c-4687-bc41-2017f5ebee44",
"practices": [],
"prerequisites": [],
"difficulty": 4
},
{
"slug": "high-scores",
"name": "High Scores",
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32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the above rules.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.docs/introduction.md
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# Introduction

After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"authors": [
"vaeng"
],
"files": {
"solution": [
"dnd-character.ua"
],
"test": [
"tests.ua"
],
"example": [
".meta/example.ua"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.meta/example.ua
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Modifier ← ⌊÷2-10
Ability ← (/+⊏↙3⊸⍖+1⌊×6 [⍥⚂] 4)
Character ← (∵⋅Ability ⇡6)
Strength ← °□⊡0
Dexterity ← °□⊡1
Constitution ← °□⊡2
Intelligence ← °□⊡3
Wisdom ← °□⊡4
Charisma ← °□⊡5
Hitpoints ← +10 Modifier ⊃Constitution
72 changes: 72 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
39 changes: 39 additions & 0 deletions exercises/practice/dnd-character/dnd-character.ua
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# Calculate the modifier of an Ability score
# ModifierValue ? Score
Modifier ← |1 ⊙(⍤ "Please implement Modifier" 0)

# Generate a random Ability score
# Score ?
Ability ← |0.1 (⍤. "Please implement Ability" 0)

# Generate a random character
# Character ?
Character ← |0.1 (⍤. "Please implement Character" 0)

# Retrieve the Strength score of a Character
# AbilityValue ? Character
Strength ← |1 ⊙(⍤ "Please implement Strength" 0)

# Retrieve the Dexterity score of a Character
# AbilityValue ? Character
Dexterity ← |1 ⊙(⍤ "Please implement Dexterity" 0)

# Retrieve the Constitution score of a Character
# AbilityValue ? Character
Constitution ← |1 ⊙(⍤ "Please implement Constitution" 0)

# Retrieve the Intelligence score of a Character
# AbilityValue ? Character
Intelligence ← |1 ⊙(⍤ "Please implement Intelligence" 0)

# Retrieve the Wisdom score of a Character
# AbilityValue ? Character
Wisdom ← |1 ⊙(⍤ "Please implement Wisdom" 0)

# Retrieve the Charisma score of a Character
# AbilityValue ? Character
Charisma ← |1 ⊙(⍤ "Please implement Charisma" 0)

# Retrieve the Hitpoints score of a Character
# AbilityValue ? Character
Hitpoints ← |1 ⊙(⍤ "Please implement Hitpoints" 0)
84 changes: 84 additions & 0 deletions exercises/practice/dnd-character/tests.ua
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~ "dnd-character.ua" ~ Ability Character Charisma Constitution Dexterity Hitpoints Intelligence Modifier Modifier Strength Wisdom

# ability modifier for score 3 is -4
⍤⤙= ¯4 Modifier 3

# ability modifier for score 4 is -3
⍤⤙= ¯3 Modifier 4

# ability modifier for score 5 is -3
⍤⤙= ¯3 Modifier 5

# ability modifier for score 6 is -2
⍤⤙= ¯2 Modifier 6

# ability modifier for score 7 is -2
⍤⤙= ¯2 Modifier 7

# ability modifier for score 8 is -1
⍤⤙= ¯1 Modifier 8

# ability modifier for score 9 is -1
⍤⤙= ¯1 Modifier 9

# ability modifier for score 10 is 0
⍤⤙= 0 Modifier 10

# ability modifier for score 11 is 0
⍤⤙= 0 Modifier 11

# ability modifier for score 12 is +1
⍤⤙= 1 Modifier 12

# ability modifier for score 13 is +1
⍤⤙= 1 Modifier 13

# ability modifier for score 14 is +2
⍤⤙= 2 Modifier 14

# ability modifier for score 15 is +2
⍤⤙= 2 Modifier 15

# ability modifier for score 16 is +3
⍤⤙= 3 Modifier 16

# ability modifier for score 17 is +3
⍤⤙= 3 Modifier 17

# ability modifier for score 18 is +4
⍤⤙= 4 Modifier 18

# random ability is within range
⍤⤙×≥3:⊸≤18 Ability

# random character is valid
SomeCharacter ← Character
⍤⤙×≥3:⊸≤18 Strength SomeCharacter
⍤⤙×≥3:⊸≤18 Dexterity SomeCharacter
⍤⤙×≥3:⊸≤18 Constitution SomeCharacter
⍤⤙×≥3:⊸≤18 Intelligence SomeCharacter
⍤⤙×≥3:⊸≤18 Wisdom SomeCharacter
⍤⤙×≥3:⊸≤18 Charisma SomeCharacter
⍤⤙×≥3:⊸≤18 Strength SomeCharacter
⍤⤙= +10 Modifier Constitution ⟜Hitpoints SomeCharacter

# Expected values were changed to cover all character abilities"
AnotherCharacter ← Character
⍤⤙= Strength ⟜Strength AnotherCharacter
⍤⤙= Dexterity ⟜Dexterity AnotherCharacter
⍤⤙= Constitution ⟜Constitution AnotherCharacter
⍤⤙= Intelligence ⟜Intelligence AnotherCharacter
⍤⤙= Wisdom ⟜Wisdom AnotherCharacter
⍤⤙= Charisma ⟜Charisma AnotherCharacter
⍤⤙= Strength ⟜Strength AnotherCharacter

# Additional tests to check for some randomness

# Check if Ability is returning valid results, 100 times
⍤⤙=1/= ×≥3:⊸≤18 ⍥(⊂Ability) 100 []

# Check if Ability is returning at least 2 different values when called 100 times
⍤⤙>1⧻◴⍥(⊂Ability) 100 []

# Check if Character is returning at least 2 different Characters when called 100 times
⍤⤙>1⧻◴⍥(⊂Character) 100 []

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