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remove remnants of Special compiling for Dreamcast
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fabiangreffrath committed Jul 23, 2020
1 parent 23055a7 commit 415f0ff
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Showing 22 changed files with 8 additions and 2,261 deletions.
17 changes: 0 additions & 17 deletions Changes-dc.txt

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79 changes: 0 additions & 79 deletions Makefile.dc

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85 changes: 0 additions & 85 deletions README-dc.txt

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2 changes: 0 additions & 2 deletions README.txt
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Expand Up @@ -18,7 +18,6 @@ Main features:
- Linux
- BSD variants
- Mac OS X (x86)
- KallistiOS (used for Dreamcast)
Only little endian platforms like x86, ARM and SH-4 are supported, yet.

- AdLib sounds and music:
Expand Down Expand Up @@ -151,7 +150,6 @@ The following ways of compiling the source code are supported:
- Code::Blocks 8.02 (Wolf4SDL.cbp)
- Dev-C++ 5.0 Beta 9.2 (4.9.9.2) (Wolf4SDL.dev) (see README-devcpp.txt)
- Xcode (for Mac OS X, macosx/Wolf4SDL.xcodeproj/project.pbxproj)
- Special compiling for Dreamcast (see README-dc.txt)
- Special compiling for GP2X (see README-GP2X.txt)

To compile the source code you need the development libraries of
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86 changes: 0 additions & 86 deletions Wolf4SDL-DC.cbp

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16 changes: 0 additions & 16 deletions dc/dc_cd.cpp

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