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Added engine/number_format.txt. This file defines the number of digits to print after the decimal point for fractional values under different contexts.
Add support for multiplicative stat bonuses. For example, an item bonus of 1.5x Max HP, which would be defined as 'bonus=hp,150%'.
As such, the 'hp_percent' and 'mp_percent' stat bonuses are considered deprecated.
Players are directed to the Mods configuration menu via a dialog box when no core mod is enabled. (kr4ft3r)
Core mods are now labeled as such in their tooltips on the Mods configuration menu.
Added 'resource_round_method' property to engine/combat.txt.
Support arbitrary "MP-like" resources:
Configuration file: engine/resource_stats.txt
Added 'requires_resource_stat' and 'resource_steal' properties to Powers.
Added 'requires_resource_stat_state' and 'requires_resource_stat_state_mode' properties to Powers.
Added 'enabled' property to MenuStatBar definitions.
Engine fixes
Fixed set item tooltips showing incorrect number of equipped items if a set item was on an inactive loadout.
Fixed dev console commands not working if they were preceded by whitespace.
Fixed spawning entities not counting towards summoned entity count.
Fix broken gamepad navigation after closing Powers menu while on a non-default tab.
Removed hard-coded minimum values for HP/MP steal and damage return.
Fixed "activate" message incorrectly showing in MenuPowers tooltips.
Fix some cases where 'min' damage/absorb could be greater than the cooresponding 'max' value.
Fixed text input issues with deleting text on Android.
Game updates
Fireball and Ice Bolt scrolls now give the player a 10 second period in which their basic attacks (Swing, Shoot, Channel) are replaced with the scroll power.
Fixed the naming of scroll damage as it appears in power description tooltips.
Lowered Lezaith's slow resistance to 50%, down from 100%
Lowered Lezaith's stun resistance to 90%, down from 100%