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update #1

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@aninggo aninggo commented Jan 16, 2020

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s-rigaud and others added 26 commits December 9, 2024 18:32
* fix blending opacity in shadows

* cleanup

* Update webgpu_shadowmap_opacity.jpg

* Update webgpu_shadowmap_opacity.jpg
* WebGPURenderer: Fix support for non-indexed BatchedMesh

* simplify code
* WebGPURenderer: Fix Hardware Clipping with vertexNode

* fix compilation missing argument
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Reverting this since an enforcement of this rule in addons is too complicated right now.
* Node: Document more modules.

* Fix typo.
* add 'texture_depth_multisampled_2d' for `wgslFn`

* Add `NextNode` and `.next()`

* add options for `depthPass()`

* cleanup

* Revert "cleanup"

This reverts commit 9198247.

* Revert "Add `NextNode` and `.next()`"

This reverts commit 1dda4df.

* Merge branch 'dev' into dev-depth-rev

* Revert "Merge branch 'dev' into dev-depth-rev"

This reverts commit 1646103.
…t-stage` (#30105)

* fix `positionWorld` used in `positionNode` and fragment-stage

* update merge dev

* revision
* Node: fix types

* Improve types

* Fix more types

* Update UniformNode.js

* Update PassNode.js

* Update AnalyticLightNode.js

* Update MathNode.js

* Update MathNode.js

---------

Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
* Line2NodeMaterial: fix gap

* Update PerspectiveCamera.js

---------

Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
* Node: Document more modules.

* Node: Document more modules.

* Docs: Clean up.
* vertex shader revision

* revision

* cleanup

* Update Three.TSL.js

* Update webgpu_instance_sprites.jpg

* Update webgpu_tsl_galaxy.jpg

* renames
* improve fog 2

* Update webgpu_instance_sprites.jpg

* update screenshot
* doc: Update post-processing.html

Comparing the relevant example file, I found that there is an error here
It is not clear how the document was generated, I found that other related translation documents also have this error

* Update post-processing.html

* Update post-processing.html

---------

Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules.

* Update Bitangent.js
* Node: Document more modules.

* Node: Document more modules.

* Docs: Clean up.

* Update AccessorsUtils.js
* Update WGSLNodeBuilder.js

Arrays are not currently taken into account by the wgslTypeLib. However, with the struct extension #29908, arrays will also become important as a type.

* enables the use of samplers in compute shaders

Since textureSampleLevel is usable in compute shaders, this small PR allows sampler to be used in compute shaders for this purpose

* Update webgpu_pmrem_scene.html

add background to environment reflection

* Update webgpu_pmrem_scene.html

* Update webgpu_pmrem_scene.html

* Update webgpu_pmrem_scene.html

* Update WGSLNodeBuilder.js

* Add files via upload
s-rigaud and others added 30 commits January 22, 2025 18:43
Co-authored-by: Samuel Rigaud <[email protected]>
* fix

* Update webgpu_video_frame.html

More clean up.

* Update webgpu_video_frame.html

* Update webgpu_video_frame.html

---------

Co-authored-by: Michael Herzog <[email protected]>
* introduce array

* updates

* added `.toArray()`
* optimize indexes

* Update webgpu_tsl_compute_attractors_particles.jpg

* cleanup
…ency (#30389)

Made adjustments to improve text consistency by adding missing periods in several places and ensuring proper capitalization at the beginning of a sentence. These changes maintain uniform formatting, improve readability, and adhere to correct grammatical structure.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* TSLEncoder: Fix number imports.

* GLSLDecoder: Improve uint support.

* GLSLDecoder: Fix CodeQL feedback.
* WebGLBackend: Fix context parameter.

* WebGLBackend: Disable depth buffer of canvas.
* introduce struct

* add alternative style

* added member support

* uniform buffer name revision

* add initial struct array support

* update to use struct

* update build patch

* add `webgpu_struct_drawindirect` example

* add tags

* cleanup

* cleanup

* Update puppeteer.js

* Update webgpu_compute_water.html

---------

Co-authored-by: 69024222 <[email protected]>
Co-authored-by: Attila Schroeder <[email protected]>
* Examples: Clean up.

* GLSLNodeBuilder: Remove log.
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