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update #1
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Co-authored-by: Samuel Rigaud <[email protected]>
* fix blending opacity in shadows * cleanup * Update webgpu_shadowmap_opacity.jpg * Update webgpu_shadowmap_opacity.jpg
* WebGPURenderer: Fix support for non-indexed BatchedMesh * simplify code
* WebGPURenderer: Fix Hardware Clipping with vertexNode * fix compilation missing argument
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Reverting this since an enforcement of this rule in addons is too complicated right now.
* Node: Document more modules. * Fix typo.
* add 'texture_depth_multisampled_2d' for `wgslFn` * Add `NextNode` and `.next()` * add options for `depthPass()` * cleanup * Revert "cleanup" This reverts commit 9198247. * Revert "Add `NextNode` and `.next()`" This reverts commit 1dda4df. * Merge branch 'dev' into dev-depth-rev * Revert "Merge branch 'dev' into dev-depth-rev" This reverts commit 1646103.
…t-stage` (#30105) * fix `positionWorld` used in `positionNode` and fragment-stage * update merge dev * revision
* Node: fix types * Improve types * Fix more types * Update UniformNode.js * Update PassNode.js * Update AnalyticLightNode.js * Update MathNode.js * Update MathNode.js --------- Co-authored-by: Samuel Rigaud <[email protected]> Co-authored-by: Michael Herzog <[email protected]>
* Line2NodeMaterial: fix gap * Update PerspectiveCamera.js --------- Co-authored-by: Samuel Rigaud <[email protected]> Co-authored-by: Michael Herzog <[email protected]>
* Node: Document more modules. * Node: Document more modules. * Docs: Clean up.
Co-authored-by: Samuel Rigaud <[email protected]>
* vertex shader revision * revision * cleanup * Update Three.TSL.js * Update webgpu_instance_sprites.jpg * Update webgpu_tsl_galaxy.jpg * renames
* improve fog 2 * Update webgpu_instance_sprites.jpg * update screenshot
* doc: Update post-processing.html Comparing the relevant example file, I found that there is an error here It is not clear how the document was generated, I found that other related translation documents also have this error * Update post-processing.html * Update post-processing.html --------- Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Update Bitangent.js
* Node: Document more modules. * Node: Document more modules. * Docs: Clean up. * Update AccessorsUtils.js
* Update WGSLNodeBuilder.js Arrays are not currently taken into account by the wgslTypeLib. However, with the struct extension #29908, arrays will also become important as a type. * enables the use of samplers in compute shaders Since textureSampleLevel is usable in compute shaders, this small PR allows sampler to be used in compute shaders for this purpose * Update webgpu_pmrem_scene.html add background to environment reflection * Update webgpu_pmrem_scene.html * Update webgpu_pmrem_scene.html * Update webgpu_pmrem_scene.html * Update WGSLNodeBuilder.js * Add files via upload
Co-authored-by: Samuel Rigaud <[email protected]>
* fix * Update webgpu_video_frame.html More clean up. * Update webgpu_video_frame.html * Update webgpu_video_frame.html --------- Co-authored-by: Michael Herzog <[email protected]>
* optimize indexes * Update webgpu_tsl_compute_attractors_particles.jpg * cleanup
…ency (#30389) Made adjustments to improve text consistency by adding missing periods in several places and ensuring proper capitalization at the beginning of a sentence. These changes maintain uniform formatting, improve readability, and adhere to correct grammatical structure.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* TSLEncoder: Fix number imports. * GLSLDecoder: Improve uint support. * GLSLDecoder: Fix CodeQL feedback.
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* WebGLBackend: Fix context parameter. * WebGLBackend: Disable depth buffer of canvas.
* introduce struct * add alternative style * added member support * uniform buffer name revision * add initial struct array support * update to use struct * update build patch * add `webgpu_struct_drawindirect` example * add tags * cleanup * cleanup * Update puppeteer.js * Update webgpu_compute_water.html --------- Co-authored-by: 69024222 <[email protected]> Co-authored-by: Attila Schroeder <[email protected]>
* Examples: Clean up. * GLSLNodeBuilder: Remove log.
Fix JSDoc.
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