That’s how it should be: use cover.
This is intended. Some materials are not strong enough to stop bullet completely at all firing angles.
Note that shooting-through-walls hacks are not possible (unlike vanilla AoS) due to the simulator architecture.
Yes, although it’s not that easy.
- Don’t run in circles around grenades.
- Take cover immediately if you see or hear a grenade.
Try not to run around in front of everyone. After all, use your shovel: dig tunnels and trenches.
- Be careful.
- Don’t go straight into areas where there are likely to be a lot of mines (e.g. intel, narrow tunnels, doors, back entrances, places convenient for sniper fire etc).
- Deactivate mines with a greande explosion.
- Cooperate in your team and report the location of placed mines in the team chat.
- Unfortunately, there are protocol restrictions prohibiting any custom models.
- In fact, this is not that far from reality, because modern weapons are much more louder than a typical drone.
- Don’t stay outdoors for a long time (especially if you are a sniper).
Yes they are.
- No they aren’t.
- Check your minimap carefully: airstrike will follow direction of the player who called it.
Go play babel.
Go play ARMA + ACE3.
Go to a shooting range, airsoft club or army.
(Not to mention that real war is not fun at all.)
Extension ID: 0x10.
Field name | Field type | Notes |
---|---|---|
index | UByte | Strictly increasing (in the current implementation) identifier of a projectile. |
position | LE Float[3] | Current position. |
value | LE Float | Current speed divided by the initial speed. |
origin | UByte | Whether this is the first packet for this identifier. |
Extension ID: 0x11.
Sent whenever projectile hits a target to provide better visual response.
Field name | Field type | Notes |
---|---|---|
position | LE Float[3] | Hit position |
block | LE Int[3] | Hit block |
target | UByte | See below |
Target | Description |
---|---|
0 | Block |
1 | Headshot |
2 | Player |
The OktoberDistrict map by Bubochka.
- Under the hood: the physics of projectile ballistics.
- Towards a better, science-based, evaluation of kinetic non-lethal weapons, L. Koene, A. Papy.
- Terminal Ballistics, 3rd edition, Z. Rosenberg, E. Dekel.
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