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friflo committed Jul 22, 2024
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Currently fastest 🔥 ECS implementation in C# / .NET - using **Ecs.CSharp.Benchmark** as reference.
See benchmark results - Mac Mini M2 - at the bottom of this page.

![new](docs/images/new.svg) released **v2.0.0**
Released **v2.0.0**
Added [Systems](#systems), [Native AOT](https://github.com/friflo/Friflo.Json.Fliox/wiki/Examples-~-General#native-aot) support,
performance improvements and bug fixes. See [Release ⋅ engine-v2.0.0](https://github.com/friflo/Friflo.Json.Fliox/releases/tag/engine-v2.0.0).

![new](docs/images/new.svg) released **v3.0.0-preview.2**
![new](docs/images/new.svg) released **v3.0.0-preview.5**
Added new features supported by a set of specialized [Component Types](https://github.com/friflo/Friflo.Json.Fliox/wiki/Examples-~-Component-Types) for
**Entity Relationships** 1:1 and 1:many, **Relations** and full-text **Search** executing in O(1).

![new](docs/images/new.svg) Created a new GitHub repository [ECS.CSharp.Benchmark - Common use-cases](https://github.com/friflo/ECS.CSharp.Benchmark-common-use-cases)
comparing the performance of multiple ECS projects with **simple** benchmarks.

*Feature highlights*
- Simple API - no boilerplate.
- Simple API - no boilerplate, rock-solid 🗿 & bulletproof 🔫.
- High-performance 🔥 and compact ECS with low memory footprint. 100.000.000 entities with 16 GB RAM.
- Zero allocations for entire API after buffers grown large enough. No struct boxing.
- Fully reactive - *optional*. Subscribe change events of all or specific entities.
- JSON Serialization - *optional*.
- SIMD Support - *optional*. Multi thread capable and remainder loop free.
- Zero allocations for entire API after buffers grown large enough. No struct boxing.
- Fully reactive *optional*. Subscribe change events of all or specific entities.
- JSON Serialization 📀 *optional*.
- SIMD Support 🧮 *optional*. Multi thread capable and remainder loop free.
- Supports .NET Standard 2.1 .NET 5 .NET 6 .NET 7 .NET 8
WASM / WebAssembly, Unity (Mono, AOT/IL2CPP, WebGL), Godot, MonoGame, ... and ![new](docs/images/new.svg) Native AOT
- **100% secure C#**. No *unsafe code*. No *native dll bindings*. No *access violation* bugs.
WASM / WebAssembly, Unity (Mono, AOT/IL2CPP, WebGL), Godot, MonoGame, ... and Native AOT
- **100% secure C#** 🔒. No *unsafe code*. No *native dll bindings*. No *access violation* bugs.
See [Wiki ⋅ Library](https://github.com/friflo/Friflo.Json.Fliox/wiki/Library#assembly-dll).
*Access violation* bugs caused by *unsafe code* on customer installs provide often no stacktrace when crashing.

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