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Engine - README.md: format Twitter link
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friflo committed May 13, 2024
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Expand Up @@ -40,15 +40,16 @@ dotnet add package Friflo.Engine.ECS
[Entitas](https://github.com/sschmid/Entitas),
[Unity DOTS](https://docs.unity3d.com/Packages/[email protected]/manual/index.html),
[Morpeh](https://github.com/scellecs/morpeh) or
[Arch.Unity](https://github.com/AnnulusGames/Arch.Unity).
[Arch.Unity](https://github.com/AnnulusGames/Arch.Unity).
Will post on Twitter when Unity extension is available.
   [![Twitter](https://img.shields.io/twitter/url/https/twitter.com/friflo.svg?label=FrisoFlo)](https://twitter.com/FrisoFlo)


<span>
<img src="https://raw.githubusercontent.com/friflo/Friflo.Engine-docs/main/docs/images/ECS Store.png" width="418" height="477"/>
<img src="https://raw.githubusercontent.com/friflo/Friflo.Engine-docs/main/docs/images/ECS Entity.png" width="450" height="477"/>
</span>

Will post on https://twitter.com/FrisoFlo when Unity extension is available.

ECS - dead simple. Highlights
- No boilerplate - Requires only C# code for **components** and **systems** and adding scripts via the Editor:
**ECS Store**, **ECS System Set** and **ECS Entity** shown in the Inspector.
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