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Engine - README.md: update Unity extension docs
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friflo committed May 12, 2024
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Expand Up @@ -50,9 +50,9 @@ dotnet add package Friflo.Engine.ECS
ECS - dead simple.
Highlights
- No boilerplate - Requires only C# code for **components** and **systems** and adding scripts via the Editor:
**ECS Store**, **ECS System Set** and **ECS Entity**.
**ECS Store**, **ECS System Set** and **ECS Entity** shown in the Inspector.
- Support **Edit** & **Play** Mode with synchronization of `GameObject` position, scale, rotation and activeSelf.
- Entities & Systems are stored in scene file and support: Copy/Paste, Undo/Redo and Drag/Drop.
- Entities & Systems are stored in scene file and support: Cut/Copy/Paste, Duplicate/Delete, Undo/Redo and Drag & Drop.

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