Performs Adobe Animate project rasterization && exporting for using with Godot Engine + Flash Module
Open Terminal application, paste this code, press Enter
:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/funexpected/flash-tools/master/install.sh)"
Download latest Flash Tools release, unzip, copy Funexpected Tools
folder into Adobe Animate Configuration\Commands
directory:
<boot drive>\Users\username\AppData\Local\Adobe\Animate <version>\<language>\Configuration\Commands
Export command prepare project for using it with Godot Engine. It runs in several phases
- save current project into temporary location
- rasterizes all assets (Symbols and Shapes)
- generate SpriteSheetes of rasterized assets
- removes unused data
- comress result
Source project leaves untouched, so this command is pretty safe.
Export can be done in three ways:
- Document exports main document and all dependencies.
- Library exports every root item of your library
- Selected exports current edited screen (scene or library item).
While Export
command do not change your project, Rasterize Current Screen
chnage your current project and prepare exacly same rastersization. It may be useful for speeding up export process of big projects.
- add docs and tutorials
- convert Canvas-based documents into legacy before exporting
- add
About
andCheck For Updates
commands - add ability to automaticaly open exported project in godot for testing purposes
- support Warp Tool
- support sounds