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refactor: adapter 1.4 digital human shader (#326)
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packages/custom-material/src/advanced-shader/thinfilm/IridescenceForwardPass.glsl
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packages/custom-material/src/advanced-shader/thinfilm/IridescenceFunction.glsl
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packages/custom-material/src/advanced-shader/thinfilm/IridescenceIndirectLight.glsl
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packages/custom-material/src/advanced-shader/thinfilm/IridescencedirectLight.glsl
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