This project is a Haxe wrapper of the mod.io SDK available on Github. It helps you adding mod functionality to your Haxe games by connecting to the mod.io backend.
If you are a Haxe game developer and want to add mod.io functionality to your project visit our documentation. Our getting started guide is a good place to start if you are completely new to mod.io.
In case you are using OpenFL, take a look at the OpenFL installation tutorial and examples.
Learn how to build the Haxe wrapper by following our building instruction guide.
- Fork it
- Add new features
git checkout -b my-new-feature
git commit -am 'Add some feature'
git push origin my-new-feature
- Create a pull request
If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a title and clear description, as much relevant information as possible, and a code sample or an executable test case demonstrating the expected behavior that is not occurring.
Our aim with mod.io, is to provide an open modding API. You are welcome to view, fork and contribute to our other codebases in use:
- Design is public and open source, the repository can be found here.
- API documentation is public and open source, the repository can be found here.
- Browse engine tools, plugins and wrappers created by the community, or share your own.
- Unreal Engine 4 plugin, easily manage the browsing and install of mods in Unreal Engine 4 games
- Unity plugin, easily manage the browsing and install of mods in Unity Engine games
- Python wrapper, a python wrapper for the mod.io API
- Rust wrapper, rust interface for mod.io
- And more...