Skip to content

Commit

Permalink
Merge branch 'release/3.2'
Browse files Browse the repository at this point in the history
  • Loading branch information
Freddo3000 committed Jan 20, 2019
2 parents 16a9867 + 026d7fb commit 02da0ee
Show file tree
Hide file tree
Showing 42 changed files with 2,368 additions and 847 deletions.
Binary file removed FFE 1.14.pdf
Binary file not shown.
Binary file added FFE 1.16.pdf
Binary file not shown.
367 changes: 367 additions & 0 deletions Vcom/FSMS/AIDRIVEBEHAVIOR_old.fsm
Original file line number Diff line number Diff line change
@@ -0,0 +1,367 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, AIDRIVEBEHAVIOR">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Begin_State",0,250,27.230743,932.382141,117.230728,982.382141,0.000000,"Begin State"};
item1[] = {"_UseAI_NO",4,218,-71.160217,944.333618,12.189287,980.293701,50.000000,"_UseAI NO"};
item2[] = {"_UseAI_YES",4,218,25.820843,803.830933,115.820824,853.830933,49.000000,"_UseAI YES"};
item3[] = {"Exit_FSM",1,250,-172.898788,944.885925,-100.633377,980.107056,0.000000,"Exit FSM"};
item4[] = {"Set_Basic",2,250,47.992470,640.068420,137.992477,690.068420,0.000000,"Set Basic"};
item5[] = {"Start_Unit_Cycle",3,250,-277.033295,537.786499,-187.033173,587.786499,0.000000,"Start Unit Cycle" \n ""};
item6[] = {"InVehicle",4,218,-276.510803,634.950623,-186.510239,684.950623,50.000000,"InVehicle"};
item7[] = {"IsDriver_Check",3,250,-279.560516,747.013977,-189.559814,797.014038,0.000000,"IsDriver Check"};
item8[] = {"_",8,218,-567.255676,579.059387,-522.391418,605.396240,0.000000,""};
item9[] = {"IsDriver",4,218,-578.212097,754.860107,-516.528442,785.182373,50.000000,"IsDriver"};
item10[] = {"Driver_Checks",3,250,-589.049622,659.590881,-499.049805,709.590942,0.000000,"Driver Checks"};
item11[] = {"Wait",4,218,-56.132523,638.493347,5.441658,674.040039,0.000000,"Wait"};
item12[] = {"Dead",4,218,143.473557,376.974365,233.473541,426.974365,55.000000,"Dead"};
item13[] = {"IsPlayer",4,218,32.574532,368.949005,122.574593,418.948975,60.000000,"IsPlayer"};
item14[] = {"_UseAI_NO",4,218,-69.007370,370.299591,20.992760,420.299622,1000.000000,"_UseAI NO"};
item15[] = {"NO_AI",1,250,-8.550960,247.924850,81.449020,297.924774,0.000000,"NO AI"};
item16[] = {"DrivingAI",4,218,-722.849548,670.260925,-661.165894,700.583191,48.000000,"DrivingAI"};
item17[] = {"Driving_Code_Exe",3,250,-867.473022,656.991272,-777.473206,706.991333,0.000000,"Driving Code" \n "Execute"};
item18[] = {"Wait",4,218,-857.446228,573.621582,-788.383240,610.492249,0.000000,"Wait"};
item19[] = {"",7,210,-822.051941,78.762360,-814.051941,86.762352,0.000000,""};
item20[] = {"",7,210,292.207275,82.473511,300.207275,90.473503,0.000000,""};
item21[] = {"",7,210,293.973633,578.915894,301.973633,586.915894,0.000000,""};
item22[] = {"_",8,218,-259.642517,462.484131,-203.219254,498.278503,0.000000,""};
item23[] = {"_",8,218,-255.439270,840.784729,-210.575119,867.121582,0.000000,""};
item24[] = {"AirCheck",4,218,-722.944275,631.572998,-661.260620,661.895264,50.000000,"AirCheck"};
item25[] = {"IsNilCheck",4,218,-727.288208,705.030579,-665.604553,735.352844,49.000000,"IsNilCheck"};
item26[] = {"IsNilCheck",4,218,-177.272858,371.713593,-87.546654,424.469849,1001.000000,"IsNilCheck"};
link0[] = {0,1};
link1[] = {0,2};
link2[] = {1,3};
link3[] = {2,4};
link4[] = {4,11};
link5[] = {4,12};
link6[] = {4,13};
link7[] = {4,14};
link8[] = {4,26};
link9[] = {5,6};
link10[] = {5,22};
link11[] = {6,7};
link12[] = {7,9};
link13[] = {7,23};
link14[] = {8,19};
link15[] = {9,10};
link16[] = {10,8};
link17[] = {10,16};
link18[] = {10,24};
link19[] = {10,25};
link20[] = {11,5};
link21[] = {12,15};
link22[] = {13,15};
link23[] = {14,15};
link24[] = {16,17};
link25[] = {17,18};
link26[] = {18,19};
link27[] = {19,20};
link28[] = {20,21};
link29[] = {21,4};
link30[] = {22,19};
link31[] = {23,4};
link32[] = {24,19};
link33[] = {25,17};
link34[] = {26,19};
globals[] = {0.000000,0,0,0,0,640,480,2,302,6316128,1,-928.722717,437.508514,993.826660,-28.042513,1218,911,1};
window[] = {2,-1,-1,-1,-1,1225,250,1647,250,3,1236};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "AIDRIVEBEHAVIOR";
class States
{
/*%FSM<STATE "Begin_State">*/
class Begin_State
{
name = "Begin_State";
init = /*%FSM<STATEINIT""">*/"_Unit = _this select 0;" \n
"" \n
"if (VCOM_DRIVE_DEBUG isEqualTo 1) then {systemchat format [""FSM RUNNING ON: %1"",_Unit];};" \n
"" \n
"_Unit setVariable [""VCOM_FSMRunning"",1,false];" \n
"_Unit setVariable [""VCOM_DriverDetectionIsDriver"",0,false];" \n
"" \n
"//Determine if this AI should even execute new code" \n
"_UseAI = _Unit getVariable ""VCOM_NOAI"";" \n
"if (isNil (""_UseAI"")) then {" \n
"_UseAI = 0;" \n
"_Unit setVariable [""VCOM_NOAI"",0,false];" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_UseAI_NO">*/
class _UseAI_NO
{
priority = 50.000000;
to="Exit_FSM";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_UseAI isEqualTo 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "_UseAI_YES">*/
class _UseAI_YES
{
priority = 49.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_UseAI isEqualTo 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Exit_FSM">*/
class Exit_FSM
{
name = "Exit_FSM";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Set_Basic">*/
class Set_Basic
{
name = "Set_Basic";
init = /*%FSM<STATEINIT""">*/"_t = time;" \n
"_UseAI = _Unit getVariable ""VCOM_NOAI"";" \n
"" \n
"if (VCOM_DRIVE_DEBUG isEqualTo 1) then {systemchat ""Set Basic Hit!"";};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "IsNilCheck">*/
class IsNilCheck
{
priority = 1001.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isNil ""_UseAI"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_Unit setVariable [""VCOM_NOAI"",0,false];"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "_UseAI_NO">*/
class _UseAI_NO
{
priority = 1000.000000;
to="NO_AI";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_UseAI isEqualTo 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "IsPlayer">*/
class IsPlayer
{
priority = 60.000000;
to="NO_AI";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isPlayer _Unit"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Dead">*/
class Dead
{
priority = 55.000000;
to="NO_AI";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!alive _Unit"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Wait">*/
class Wait
{
priority = 0.000000;
to="Start_Unit_Cycle";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"time > _t + 2"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Start_Unit_Cycle">*/
class Start_Unit_Cycle
{
name = "Start_Unit_Cycle";
init = /*%FSM<STATEINIT""">*/"_t = time;" \n
"" \n
"if (VCOM_DRIVE_DEBUG isEqualTo 1) then {systemchat ""FSM: Vehicle Check"";};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "InVehicle">*/
class InVehicle
{
priority = 50.000000;
to="IsDriver_Check";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((vehicle _Unit) != _Unit)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "IsDriver_Check">*/
class IsDriver_Check
{
name = "IsDriver_Check";
init = /*%FSM<STATEINIT""">*/"_t = time;" \n
"" \n
"_CheckDriver = [_Unit] call VCOM_fnc_IsDriver;" \n
"" \n
"if (VCOM_DRIVE_DEBUG isEqualTo 1) then {systemchat ""FSM: Driver Check"";};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "IsDriver">*/
class IsDriver
{
priority = 50.000000;
to="Driver_Checks";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_CheckDriver isEqualTo 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Driver_Checks">*/
class Driver_Checks
{
name = "Driver_Checks";
init = /*%FSM<STATEINIT""">*/"_t = time;" \n
"" \n
"_AlreadyExecuted = _Unit getvariable ""VCOM_DriverDetectionIsDriver"";" \n
"" \n
"_ClassName = typeOf (vehicle _Unit);" \n
"_CheckClass = _ClassName isKindOf ""AIR"";" \n
"" \n
"" \n
"if (VCOM_DRIVE_DEBUG isEqualTo 1) then {systemchat ""FSM: Script Running Check"";};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "AirCheck">*/
class AirCheck
{
priority = 50.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_CheckClass"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "IsNilCheck">*/
class IsNilCheck
{
priority = 49.000000;
to="Driving_Code_Exe";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isNil ""_AlreadyExecuted"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "DrivingAI">*/
class DrivingAI
{
priority = 48.000000;
to="Driving_Code_Exe";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_AlreadyExecuted isEqualTo 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "NO_AI">*/
class NO_AI
{
name = "NO_AI";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Driving_Code_Exe">*/
class Driving_Code_Exe
{
name = "Driving_Code_Exe";
init = /*%FSM<STATEINIT""">*/"_t = time;" \n
"" \n
"" \n
"" \n
" _Unit setVariable [""VCOM_DriverDetectionIsDriver"",1,false];" \n
" [_Unit] spawn VCOM_fnc_VehicleDetection;" \n
"" \n
"if (VCOM_DRIVE_DEBUG isEqualTo 1) then {systemchat ""FSM: Execute Code"";};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Wait">*/
class Wait
{
priority = 0.000000;
to="Set_Basic";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"time > _t + 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="Begin_State";
finalStates[] =
{
"Exit_FSM",
"NO_AI",
};
};
/*%FSM</COMPILE>*/
Loading

0 comments on commit 02da0ee

Please sign in to comment.