Provides easy object creation via IDispatch interface.
Example
#include "AutoItObject_Internal.au3"
$myCar = IDispatch()
$myCar.make = 'Ford'
$myCar.model = 'Mustang'
$myCar.year = 1969
$myCar.__defineGetter('DisplayCar', DisplayCar)
Func DisplayCar($oThis)
Return 'A Beautiful ' & $oThis.parent.year & ' ' & $oThis.parent.make & ' ' & $oThis.parent.model
EndFunc
MsgBox(0, "", $myCar.DisplayCar)
The way this library implements objects is to mimic javascript object behavior and functionality.
This approach was chosen for it's ease of use and for developers to be able to "jump right in" without learning a whole new syntax.
Feature | AutoItObject-Internal | AutoItObject UDF | OOPEAu3 | Map |
---|---|---|---|---|
getters | ✔️ | ❌ | ❌ | ❌ |
setters | ✔️ | ❌ | ❌ | ❌ |
destructors | ✔️ |
✔️ | ❓ | ❌ |
inheritance | ✔️ |
✔️ | ❌ | ❌ |
supports all au3 var types | ✔️ | ❌ | ❌ | ✔️ |
native windows dlls and AutoIt only | ✔️ | ❌ | ✔️ | ✔️ |
dynamic number of method parameters | ✔️ | ❌ | ➖³ | ❌ |
registering objects in the ROT | ✔️ | ✔️ | ❌ | ❌ |
extending/editing UDF object logic | AutoIt | c++ | AutoIt | ❌ |
¹ destructors are not triggered on script shutdown.
² this is done by using the __assign method see #1
³ only for the constructor