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PlayerObject::levelFlipping (Windows) (#933)
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AnhNguyenlost13 authored Mar 3, 2025
1 parent cc00d40 commit 25635be
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -16682,7 +16682,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool isSafeMode(float);
bool isSafeSpiderFlip(float);
TodoReturn levelFlipFinished() = win 0x3759e0;
bool levelFlipping() = m1 inline {
bool levelFlipping() = win 0x385760, m1 inline {
return m_playEffects && PlayLayer::get()->isFlipping();
}
TodoReturn levelWillFlip() = imac 0x3f1930;
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