Releases: geoman-io/leaflet-geoman
Releases · geoman-io/leaflet-geoman
GitHub Actions Test
Minor Changes
- Added more events to mode toggling: #414
- Added CircleMarker Support: #282
- Added snapIgnore option to prevent layer as snap target: #400
- Added Github Action to publish to npm and gpr: 332a039
Patches
- 🇪🇸Added Spanish Translation: #442
- 🇵🇹Added Brazilian Portuguese translation: #475
- 🇳🇱Added Dutch translation: #446
- 🇫🇷Added French translation: #454
- Updated dependencies: 347fefb
Credits
Huge thanks to @pedroalvesr, @Michiel-Idgis, @cosme-benito, @AliEmreYilmaz61, @JeremyOL, and @SosthenG for helping!
Support for i18n, shipping with EN, DE, RU, RO and IT
Support These Patches & More
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Check out Geoman and consider subscribing to the Leaflet.PM Supporter Plan to support the development of leaflet.pm features. You will also get prioritized support and consultation.
Patches
- GlobalRemovalMode now ignores layerGroups that have
pmIgnore: true
(but not its layers). Fixes #401: #402 - Exclude hintMarker from enableDraw. Fixes #405: 9e1ccac
- Remove unecessary redraw(). Helps with #407: b5fac29
- Don't finish Polygon with only two coords: #421
- Changed circle edit event from move to drag. Fixes #357: 1f9cc07
- Added Geoman Supporter Plan Info: eee155d
Various Bug Fixes
Mode Fixes
Groundwork
This release addresses some fundamentals to enable future features like rotation.
The Toolbar is now split into Drawing and Editing. More Features will come soon 🎉
Breaking Changes
- Change
pm:remove
Event Trigger: #382
pm:remove
is now only called when a layer is removed via the leaflet.pm UI. For programmatic removal of a layer, use leaflets ownlayerremove
event.
Minor Changes
- Fully Cutted Layers will now get removed from the map: #385
- Separated Draw and Edit Tools: #389
- Added Dedicated Drag Mode: #390
- Big README Update: #391
Patches
- Added selfIntersection Check to Cut Feature: #367
- Removed Experimental FontAwesome Support. Fixes #381: #383
- Self-Intersection Fixes: #384
- Dependency Update & Cleanup: #387
Credits
Huge thanks to @bugleev for helping and to @maxmaier for the design work.