Takaro is a web-based, multi-gameserver manager. It features a web interface to manage your gameservers, and a REST API to interact with them. For detailed information, visit our documentation.
The core of Takaro is built around Modules. Modules offer a very powerful and flexible way of creating features.
Here are some examples:
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AFK-kick module: tracks player activity and automatically removes inactive players.
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Teleport module: offers set of in-game commands enabling players to create their own teleport points and teleport to them.
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Economy utils module: introduces a virtual currency, actively engaging players in earning and spending currency. Players can accumulate currency through diverse activities. E.g. defeating entities, earning daily login rewards and participating in bounty hunting. Additionally, players can transact currency among themselves or use it to purchase items from a customizable shop.
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Bounty module: builds upon the Economy module, this feature allows players to set bounties on other players. When a player with a bounty is defeated, the bounty reward is transferred to the victor.
The above modules represent only a tiny fraction of the modules maintained by the Takaro team. To explore all the modules we offer, visit our full List of Built-In Modules
If however the current modules don't cater to your specific needs, don't worry. Takaro also provides a development environment to create your own custom modules.
We welcome contributions from the community! Whether you're a developer, designer, or gamer, your input can help shape the future of Takaro.
Begin your journey with Takaro's development by visiting our Getting started guide.