This is the code repository for .NET MAUI Projects, published by Packt.
Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022
.NET MAUI is a lightweight multi-platform development toolkit for building apps with a rich user interface. This third edition covers the latest features of .NET MAUI, including CollectionView and Shell, along with interesting concepts such as augmented reality (AR), machine learning, and cloud services.
This book covers the following exciting features:
- Set up .NET MAUI to build native apps for multiple platforms using single project capabilities
- Understand the core aspects of developing a mobile app, such as layout, UX, and rendering
- Use custom renderers to gain platform-specific access
- Discover how to create custom layouts for your apps with .NET MAUI Shell
- Use Azure SignalR to implement serverless services in your .NET MAUI apps
- Create a .NET MAUI Blazor application leveraging the power of web technologies
- Build and train machine learning models using ML.NET, and Azure Cognitive Services
If you feel this book is for you, get your copy today!
All of the code is organized into folders.
Following is what you need for this book: This book is for C# and .NET developers who want to learn .NET MAUI and get started with native .NET Core mobile application development from the ground up. Working knowledge of Visual Studio and C# will help you to get the most out of this book.
With the following software and hardware list you can run all code files present in the book (Chapter 1-12).
Chapter | Software required | OS required |
---|---|---|
1-12 | Visual Studio Code or Visual Studio 2022 | Windows, Mac OS X, and Linux (Any) |
1-12 | .Net | Windows, Mac OS X, and Linux (Any) |
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.NET MAUI Cross-Platform Application Development [Packt] [Amazon]
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Unity 2022 Mobile Game Development - Third Edition [Packt] [Amazon]
Michael Cummings is a Senior Development Engineer with Microsoft. He currently works on the Visual Studio tooling for building WPF, Xamarin.Forms, and .NET MAUI apps. He has experience as a developer and architect with concentrations in app development, design, deployment, and business process as it relates to technology. Michael has been a graphics and game programmer since the days of the TI99-4/A. He started the Boston XNA Developers Group. He has contributed to many open-source projects, including AXIOM, a .NET/Mono 3D rendering engine, and Planeshift, a 3D MMORPG. Michael also has experience with native game and graphics development (C++/DirectX) on Windows. Michael lives in Lexington, MA with his wife and their dog. When not working with technology he enjoys watching movies, trying out new recipes, and the occasional game of full-contact racquetball.
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years of experience in the trade of assembling ones and zeros.