Reactive interface for Realm using ReactiveCocoa ReactiveRealm is part of GitDo where we use Realm as the persistence solution and ReactiveCocoa to implement the application core with a reactive interface. If you ❤️ Github but you feel that the issues interface is not enough you should give a try to GitDo
- Copy
ReactiveRealm.swift
into your project - Make sure you have ReactiveCocoa 3.0 and RealmSwift compatible with Swift 2.0
Note: We'll add CocoaPods and Carthage integration once Swift2.0 is officially launched
- It's Swift 2.0 ready
- Offers static Signal Produced for all Realm operations (saving, deletion, fetching)
- It uses ReactiveCocoa 3.0 version
- Custom Signal operators for filtering and sorting
Fetching objects
Realm.rx_objects(Notification)
|> filter("read == NO")
|> start(next: {
println("Notifications: \($0)")
})
Creating objects in a Background Thread
Realm.rx_create(type: Notification, value: notification, update = true, thread: .BackgroundThread)
|> start(completed: {
// Yay! notification created
})
Deleting objects
Realm.rx_delete(object: notification, thread: .SameThread)
|> start(completed: {
// Yay! notification deleted
})
RealmThread
is a custom enum that specifies the thread where the operation will be executed.
/**
Enum that represents a Realm within a thread (used for operations)
- MainThread: Operations executed in the Main Thread Realm. Completion called in Main Thread
- BackgroundThread Operations executed in a New Background Thread Realm. Completion called in the Main Thread
- SameThread: Operations executed in the given Background Thread Realm. Completion called in the same Thread
*/
enum RealmThread {
case MainThread
case BackgroundThread
case SameThread(Realm)
}
- Once Swift 2.0 is officially launched, add CocoaPods/Carthage integration steps
- Include Unit Tests using real models
The MIT License (MIT)
Copyright (c) 2015 GitDo
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The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
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SOFTWARE.