Do not change page protection on memory buffer lookup #1
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Compiling this and replacing
Reloaded.Memory.Buffers.dll
of Dalamud build result will make the game run on Windows on Snapdragon Elite.SafeRead
was setting the memory region to RWX, read the data, and revert back to a previous protection value. This commit changes that to checking if memory can be read before. Not sure why this fixes the crash, though.