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Add node_notify signal for animation trees #52072

Add node_notify signal for animation trees

Add node_notify signal for animation trees #52072

Triggered via pull request February 8, 2025 23:15
Status Failure
Total duration 39m 49s
Artifacts 15

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
39s
📊 Static checks / Code style, file formatting, and docs
🍏 iOS  /  Template (target=template_release)
4m 46s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🐧 Linux / build-linux
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
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Annotations

2 errors
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/AnimationNode.cs#L42
'AnimationNode.Notification' hides inherited member 'GodotObject.Notification(int, bool)'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 1.

Artifacts

Produced during runtime
Name Size
android-editor
120 MB
android-editor-horizonos
138 MB
android-editor-picoos
135 MB
android-template-arm32
77.4 MB
android-template-arm64
70 MB
ios-template
43.3 MB
linux-template-minimal
18.1 MB
linux-template-mono
34 MB
linux-template-mono-debug
32.5 MB
macos-editor
118 MB
macos-template
50.8 MB
web-nothreads-template
17.4 MB
web-template
17.4 MB
windows-editor
72.7 MB
windows-template
33.5 MB