Fix lag when resizing Floating Game Window #102618
Merged
+8
−5
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This PR reverts the frequency at which the update for the embedded process is performed. It is now executed again each time the floating window is resized or moved, significantly improving the user experience.
To avoid performing calculations on every frame and a deferred call, I retained the new timer to detect incorrectly focused windows/processes and mouse-over focus. These operations can be executed less frequently. The update for the embedded process now occurs in the
process
notification.I retested this on my old computer, and the difference is mostly unnoticeable.
Fedora 41 KDE Plasma - Godot 4.4 Beta 3:
Screencast_20250209_073251.webm
Fedora 41 KDE Plasma - Godot this PR:
Screencast_20250209_073125.webm