[3.x] Physics Interpolation - Unexpose SceneTree
global switch
#102762
+8
−6
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Changing the global physics interpolation mode at runtime was originally intended for debugging, and requires extra code to make it work seamlessly. It hadn't been foreseen that users would attempt to use this in exported projects.
An alternative to adding extra code for this rare use case is simply to unexpose the ability to change at runtime, and force an engine restart to change this global switch.
Alternative to #102755
Fixes #101192
Notes