Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.x] Physics Interpolation - Unexpose SceneTree global switch #102762

Open
wants to merge 1 commit into
base: 3.x
Choose a base branch
from

Conversation

lawnjelly
Copy link
Member

Changing the global physics interpolation mode at runtime was originally intended for debugging, and requires extra code to make it work seamlessly. It hadn't been foreseen that users would attempt to use this in exported projects.

An alternative to adding extra code for this rare use case is simply to unexpose the ability to change at runtime, and force an engine restart to change this global switch.

Alternative to #102755
Fixes #101192

Notes

  • Suggested as a possibility by @akien-mga
  • Afaik Godot can override project settings by storing an "override.cfg"

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants