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This Codelab provides examples for how developers can use the Depth API in ARCore to expand the realism of their AR applications.
This codelab provides step-by-step instructions for how to use depth for the following use-cases:
- Depth-based occlusion: Allowing virtual objects to hide behind real-world objects.
- Visual effects: Showing the 3D geometry of the scene with pulsing colors.
This codelab contains the following projects:
part0_work
: The starter app. You should make edits to this module when doing this codelab.part1
: Reference code of what your edits should look like when you complete Part 1 (checking depth support).part2
: Reference code when you complete Part 2 (retrieving the depth texture).part3
: Reference code when you complete Part 3 (visualizing the depth texture).part4_completed
: The final version of the app (including depth-based occlusion). Reference code when you complete Part 4 and this codelab.