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キャリブレーションコントローラサンプルを追加
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gpsnmeajp committed Jan 31, 2020
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/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2020 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EVMC4U;

public class CalibrationByController : MonoBehaviour
{
public InputReceiver inputReceiver;
public CommunicationValidator communicationValidator;
public ExternalController externalController;

[Header("Button Configuration")]
public string Key = "ScrollLock";
public string Button = "ClickAbutton";

[Header("Time Configuration")]
public float Time = 3f;

[Header("Button Monitor")]
public bool LeftButton = false;
public bool RightButton = false;

readonly Rect rect1 = new Rect(0, 0, 300, 40);

void Start()
{
inputReceiver.KeyInputAction.AddListener(OnKey);
inputReceiver.ControllerInputAction.AddListener(OnCon);
}

void OnGUI()
{
if (communicationValidator.calibrationState == CalibrationState.Uncalibrated)
{
GUI.TextField(rect1, "★キャリブレーションを待っています\n準備ができたらボタンを押してください");
}
if (communicationValidator.calibrationState == CalibrationState.WaitingForCalibrating)
{
GUI.TextField(rect1, "★姿勢を整えてください");
}
if (communicationValidator.calibrationState == CalibrationState.Calibrating)
{
GUI.TextField(rect1, "!動かないでください!");
}
}

void OnKey(KeyInput key)
{
if (key.name == Key && key.active == 1)
{
CalibrationReady();
}
}
void OnCon(ControllerInput con)
{
if (con.name == Button)
{
if (con.IsLeft == 1)
{
LeftButton = (con.active == 1);
}
else {
RightButton = (con.active == 1);
}
if (LeftButton && RightButton) {
//キャリブレーションできていないときのみ実行
if (communicationValidator.calibrationState == CalibrationState.Uncalibrated)
{
CalibrationReady();
}

LeftButton = false;
RightButton = false;
}
}
}

void CalibrationReady()
{
Debug.Log("[CalibrationByController] CalibrationReady");
//多重キャリブレーション時の不良動作対処に、2回キャリブレーション要求する
externalController.CalibrationReady = true;
Invoke("CalibrationReady2", 0.5f);
}
void CalibrationReady2() {
Debug.Log("[CalibrationByController] CalibrationReady");

externalController.CalibrationReady = true;
Invoke("CalibrationExecute", Time);
}
void CalibrationExecute() {
Debug.Log("[CalibrationByController] CalibrationExecute");

//キャリブレーション実施
externalController.CalibrationExecute = true;
}
}

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