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EVMC4U/SampleScripts/CalibrationByController/CalibrationByController.cs
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/* | ||
* ExternalReceiver | ||
* https://sabowl.sakura.ne.jp/gpsnmeajp/ | ||
* | ||
* MIT License | ||
* | ||
* Copyright (c) 2020 gpsnmeajp | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using EVMC4U; | ||
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public class CalibrationByController : MonoBehaviour | ||
{ | ||
public InputReceiver inputReceiver; | ||
public CommunicationValidator communicationValidator; | ||
public ExternalController externalController; | ||
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[Header("Button Configuration")] | ||
public string Key = "ScrollLock"; | ||
public string Button = "ClickAbutton"; | ||
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[Header("Time Configuration")] | ||
public float Time = 3f; | ||
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[Header("Button Monitor")] | ||
public bool LeftButton = false; | ||
public bool RightButton = false; | ||
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readonly Rect rect1 = new Rect(0, 0, 300, 40); | ||
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void Start() | ||
{ | ||
inputReceiver.KeyInputAction.AddListener(OnKey); | ||
inputReceiver.ControllerInputAction.AddListener(OnCon); | ||
} | ||
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void OnGUI() | ||
{ | ||
if (communicationValidator.calibrationState == CalibrationState.Uncalibrated) | ||
{ | ||
GUI.TextField(rect1, "★キャリブレーションを待っています\n準備ができたらボタンを押してください"); | ||
} | ||
if (communicationValidator.calibrationState == CalibrationState.WaitingForCalibrating) | ||
{ | ||
GUI.TextField(rect1, "★姿勢を整えてください"); | ||
} | ||
if (communicationValidator.calibrationState == CalibrationState.Calibrating) | ||
{ | ||
GUI.TextField(rect1, "!動かないでください!"); | ||
} | ||
} | ||
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void OnKey(KeyInput key) | ||
{ | ||
if (key.name == Key && key.active == 1) | ||
{ | ||
CalibrationReady(); | ||
} | ||
} | ||
void OnCon(ControllerInput con) | ||
{ | ||
if (con.name == Button) | ||
{ | ||
if (con.IsLeft == 1) | ||
{ | ||
LeftButton = (con.active == 1); | ||
} | ||
else { | ||
RightButton = (con.active == 1); | ||
} | ||
if (LeftButton && RightButton) { | ||
//キャリブレーションできていないときのみ実行 | ||
if (communicationValidator.calibrationState == CalibrationState.Uncalibrated) | ||
{ | ||
CalibrationReady(); | ||
} | ||
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LeftButton = false; | ||
RightButton = false; | ||
} | ||
} | ||
} | ||
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void CalibrationReady() | ||
{ | ||
Debug.Log("[CalibrationByController] CalibrationReady"); | ||
//多重キャリブレーション時の不良動作対処に、2回キャリブレーション要求する | ||
externalController.CalibrationReady = true; | ||
Invoke("CalibrationReady2", 0.5f); | ||
} | ||
void CalibrationReady2() { | ||
Debug.Log("[CalibrationByController] CalibrationReady"); | ||
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externalController.CalibrationReady = true; | ||
Invoke("CalibrationExecute", Time); | ||
} | ||
void CalibrationExecute() { | ||
Debug.Log("[CalibrationByController] CalibrationExecute"); | ||
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//キャリブレーション実施 | ||
externalController.CalibrationExecute = true; | ||
} | ||
} |