Add sparse color attachment cases to sample_mask alphaToCoverage test #2393
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Issue: #2201
Win D3D12 and Linux Vulkan, the alphaToCoverage mask still uses shader output to target[0].alpha value. (test passes)
On Mac Metal, it looks like when target[0] is empty, it always uses alpha = 1 for the alphaToCoverage mask
Requirements for PR author:
.unimplemented()
./** documented */
and new helper files are found inhelper_index.txt
.Requirements for reviewer sign-off:
When landing this PR, be sure to make any necessary issue status updates.