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Add more cases to canvas reftest with device loss #3715

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@kainino0x kainino0x commented Apr 25, 2024

Test for gpuweb/gpuweb#4606
Expected results need careful review.
See discussion here about what the spec says: #3669 (review)

Issue: #3251


Requirements for PR author:

  • All missing test coverage is tracked with "TODO" or .unimplemented().
  • New helpers are /** documented */ and new helper files are found in helper_index.txt.
  • Test behaves as expected in a WebGPU implementation. (If not passing, explain above.)
  • Test have be tested with compatibility mode validation enabled and behave as expected. (If not passing, explain above.)

Requirements for reviewer sign-off:

  • Tests are properly located in the test tree.
  • Test descriptions allow a reader to "read only the test plans and evaluate coverage completeness", and accurately reflect the test code.
  • Tests provide complete coverage (including validation control cases). Missing coverage MUST be covered by TODOs.
  • Helpers and types promote readability and maintainability.

When landing this PR, be sure to make any necessary issue status updates.

@kainino0x
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cc @perryuwang

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So my understanding is as follows, is it accurate?
When canvas is configured but getCurrentTexture is not called:

  • Display a transparent image if configure()d as transparent.
  • Display a black image if configure()d as opaque.

@kainino0x
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I think so. It should be the same regardless of whether getCurrentTexture is called: both configure() and getCurrentTexture() wipe the canvas to blank (transparent or opaque depending on the configuration).

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gpuweb/gpuweb#4606 was resolved, and this test should still be correct.

@kainino0x kainino0x requested a review from toji May 20, 2024 23:45
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A couple of nits but LGTM.

let threw;
try {
const colorAttachment = ctx.getCurrentTexture();
threw = false;
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Why not initialize threw to false instead of setting it here?

draw('cvs30', '#000000');
draw('cvs31', '#000000');
draw('cvs32', '#00000000');
draw('cvs33', '#00000000');
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µNit: It's a little strange to have some of these colors be 6 hex digits and others be 8? I feel like the intent might be a bit clearer if we explicitly put the last FF/00 on them to indicate the expected alpha state?

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3 participants