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Vehicles spawned in urban areas colliding with nearby buildings. #188

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musaa01 opened this issue Mar 18, 2023 · 0 comments · May be fixed by #189
Open

Vehicles spawned in urban areas colliding with nearby buildings. #188

musaa01 opened this issue Mar 18, 2023 · 0 comments · May be fixed by #189
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@musaa01
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musaa01 commented Mar 18, 2023

Grad Civs is definitely one of my favorite immersion addons and gives a living world feel to Arma 3 similar to GTA and other open world games. The recent introduction of speed limits enormously reduces the number of accidents, but one persistent cause of cars randomly exploding is that in many towns, the vehicles will spawn inside a building. This will in turn cause a chain reaction of more spawns and more explosions in towns with very narrow roads causing a drop in performance (and creating a large number of destroyed vehicles around the map). Would it be possible to give the option to spawn vehicles in the middle of the road instead of being offset to the curb by a few meters? I tried to test with changing the grad_civ_voyage.pbo and fnc_addCarCrew.sql to reduce the "private _lateralOffset = 0 mad (_width - 2); " value, but when I try to create the pbo using HEMTT, I consistently get a "error: could not find repository from '.'; class=Repository (6); code=NotFound (-3)" error message, even though the source file has a toml file. The possible downside to spawning in the middle of the road is that if the spawn distance is set too low and the player is driving very fast on a road, there could be a risk that a randomly spawned vehicle would appear in front of the driver (very similar to what happens in Grand Theft Auto V in first person view when not looking straight ahead), but this could be remedied by setting the minimum spawn distance over 200 m and would outweigh the reduced performance and immersion of having so many randomly exploding cars.

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