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Issues: gruppe-adler/grad_civs
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take care to use
deleteVehicleCrew
to delete a vehicle's crew instead of deleteVehicle
bug
#197
opened Oct 8, 2024 by
Fusselwurm
Vehicles spawned in urban areas colliding with nearby buildings.
bug
#188
opened Mar 18, 2023 by
musaa01
give civs a varname with some meaning, easier to debug when logged in RPT
#182
opened Dec 13, 2022 by
Fusselwurm
civs panicked near BLUFOR, check compatibility with LAMBS Danger
bug
compatibility
not a bug per se, yes bug in combination w/ other mod
#181
opened Dec 13, 2022 by
Fusselwurm
ace action get added multiple times if configured civClasses are subclasses of each other
bug
#179
opened Dec 12, 2022 by
Fusselwurm
use group event handlers ?
maintenance
updates, builds, releases, backports,… :tada:
waiting-for/arma-2.10
waiting for Arma3 2.10 update
#142
opened Feb 17, 2022 by
Fusselwurm
1 task
civs who have been sent away should not return as long as player units are around
feature-request
#127
opened Sep 20, 2021 by
Fusselwurm
add example configs / faction configs to documentation
documentation
#117
opened Apr 25, 2021 by
Fusselwurm
let some resident/patrol civilians own cars
feature-request
#69
opened Jun 21, 2020 by
Fusselwurm
2 of 7 tasks
"Out of path-planning region" - probable cause for some civs not starting on their patrols
bug
#63
opened Jun 6, 2020 by
Fusselwurm
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Updated in the last three days: updated:>2024-11-16.