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Base Class Methods

gumyr edited this page Aug 2, 2022 · 11 revisions

Cadquery methods by class

Compound Edge Face Plane Shape Solid Vector Vertex Wire
Area area
BoundingBox
Center center(center options)
CenterOfBoundBox
Closed
CombinedCenter
CombinedCenterOfBoundBox
CompSolids
Compounds compounds
Edges edges
Faces faces
IsClosed is_closed
Length length
ShapeType
Shells shells
Solids solids
Vertices vertices
Volume volume
Wires wires
XY
XZ
YX
YZ
ZX
ZY
__abs__
__add__
__annotations__
__bool__
__class__
__delattr__
__dict__
__dir__
__doc__
__eq__
__format__
__ge__
__getattribute__
__gt__
__hash__
__init__
__init_subclass__
__iter__
__le__
__lt__
__module__
__mul__
__ne__
__neg__
__new__
__reduce__
__reduce_ex__
__repr__
__rmul__
__setattr__
__sizeof__
__str__
__sub__
__subclasshook__
__truediv__
__weakref__
_apply_transform
_bool_op
_bounds
_calcTransforms
_center_of_mass
_entities
_entitiesFrom
_eq_iter
_eq_tolerance_dot
_eq_tolerance_origin
_extrudeAuxSpine
_geomAdaptor
_geomAdaptorH
_makeCompound
_repr_javascript_
_setPlaneDir
_setSweepMode
_toFromLocalCoords
_toWire
_transModeDict
_uvBounds
add Add build_generic
arcCenter
assembleEdges assemble_edges
back
bottom
cast
centerOfMass
chamfer
chamfer2D
clean ?
close ?
combine
computeMass
copy Copy build_generic
cross
cut
distanceToLine distance_to_line
distanceToPlane distance_to_plane
dot
dprism
embossText
embossToShape
endPoint end_point
exportBrep export_as
exportStep export_as
exportStl export_as
extrudeLinear
extrudeLinearWithRotation Extrude
facesIntersectedByLine New filter
fillet
fillet2D
findIntersection New filter
fix ?
fromLocalCoords New Operation build_part
front
fuse
geomType geom_type
getAngle get_angle
getSignedAngle get_signed_angle
hashCode
importBrep import_from build_generic
innerWires inner_wires
interpPlate
intersect
isEqual is_equal
isInside is_inside
isNull is_null
isSame is_same
isSolid is_solid
isValid is_valid
left
locate locate
located
location location
locationAt location_at
locations
makeBox
makeCircle
makeCompound make_compound
makeCone
makeCylinder
makeEllipse
makeFingerJointFaces make_finger_joint_faces
makeFingerJoints make_finger_joints
makeFromWires ?
makeHelix
makeHoles MakeHoles buildSurface
makeLine
makeLoft
makeNSidedSurface
makeNonPlanarFace MakeNonPlanarFace buildSurface
makePlane
makePolygon
makeRect
makeRuledSurface RuledSurface buildSurface
makeSolid
makeSphere
makeSpline
makeSplineApprox
makeTangentArc
makeText
makeThreePointArc
makeTorus
makeVertex
makeWedge
maxFillet Fillet option build_generic
mesh Mesh buildPart
mirror
mirrorInPlane
move
moved
multiply
named
normal normal
normalAt normal_at
normalized normalized
offset2D
origin
outerWire outer_wire
paramAt
positionAt
positions
projectText ProjectText buildPart
projectToLine
projectToPlane
projectToShape
radius radius
remove remove
revolve
right
rotate Rotate build_generic
rotateX
rotateY
rotateZ
rotated
scale Scale(x,y,z) build_generic
setOrigin2d
shell
sortedEdges new sort build_common use makeRuledSurface to flip edges
split
startPoint start_point
stitch stitch
sub
sweep
sweep_multi
tangentAt tangent_at
tessellate Tessellate build_generic
thicken Thicken buildSurface
toDir
toLocalCoords
toPln to_plane
toPnt
toTuple to_tuple
toVector to_vector
toVertex to_vertex
toVtkPolyData
toWorldCoords
top
transform Transform build_generic
transformGeometry
transformShape
transformed
translate Translate build_generic
wrapped
x add to Vertex build_common
y add to Vertex build_common
z add to Vertex build_common
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