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* Add files via upload * Update and rename Quest to Heaven.js to Quest_to_Heaven.js * Update Quest_to_Heaven.js --------- Co-authored-by: Lucas Honda <[email protected]> Co-authored-by: graham <[email protected]>
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/* | ||
@title: Quest_to_Heaven | ||
@author: Alainy R | ||
@tags: ["puzzle"] | ||
@img: "" | ||
@addedOn: 2024-05-20 | ||
*/ | ||
const player = "p" | ||
const goal = "e" | ||
const wall = "w" | ||
const trap = "l" | ||
const key = "k" | ||
const lock = "c" | ||
const back = "b" | ||
const entity = "t" | ||
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||
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setLegend( | ||
[ player, bitmap` | ||
.....66666...... | ||
....6.....6..... | ||
.....66666...... | ||
.....11111...... | ||
....1222221..... | ||
.2..1202021..2.. | ||
222.1222221.222. | ||
2222.11111.2222. | ||
222217777712222. | ||
22.21777771.222. | ||
2...1777771...2. | ||
....1777771..... | ||
.....77777...... | ||
.....11.11...... | ||
.....11.11...... | ||
.....11.11......` ], | ||
[ goal, bitmap` | ||
............3... | ||
...3......3..... | ||
.6...363333..3.. | ||
....33339933.3.. | ||
...333966993336. | ||
.3333962269363.. | ||
...3962222933... | ||
...3922222693... | ||
...39222226936.3 | ||
6..39222226933.. | ||
...3396226993... | ||
...633926933.... | ||
.3...339333.3... | ||
...3...33....3.. | ||
........3....... | ||
................`], | ||
[ wall, bitmap` | ||
9699999963399999 | ||
9969933363693333 | ||
9336663636633366 | ||
3399966633939999 | ||
9339693633699999 | ||
6636693399933333 | ||
3339933633666699 | ||
3999933666699366 | ||
3333639399939333 | ||
9333366639993933 | ||
9936333336999336 | ||
3666999333966666 | ||
6633333333333933 | ||
9666339999399999 | ||
9999666999339993 | ||
9399936666666699`], | ||
[ trap, bitmap` | ||
...3.......3.... | ||
..3.........3... | ||
...33.333.33.... | ||
....3333333..... | ||
.....23332...... | ||
..3..32323..3... | ||
3333..333..3333. | ||
.3333..3..3333.. | ||
.....33333...... | ||
....3333333..... | ||
.....33333...... | ||
.....33333...... | ||
...3..333.L..... | ||
.....L333..3.... | ||
.....3.3........ | ||
...L..3...3.....`], | ||
[ key, bitmap` | ||
................ | ||
.111............ | ||
12621........... | ||
.111............ | ||
......1111...... | ||
....11122111.... | ||
...1122662211... | ||
.11122692622111. | ||
.12222699622221. | ||
.11222666622211. | ||
..111122221111.. | ||
.....11111...... | ||
............111. | ||
...........12621 | ||
............111. | ||
................`], | ||
[ lock, bitmap` | ||
......33...3.... | ||
.3.....3........ | ||
....3.333...3... | ||
3...3.3333..3... | ||
...33.333..33..3 | ||
...333333.333... | ||
..339339333333.. | ||
..339939333333.. | ||
.3339996339933.. | ||
.3399666996933.. | ||
..399666669333.. | ||
..33666766933... | ||
...366776693.... | ||
...33677763..... | ||
....3933333..... | ||
................`], | ||
[ back, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000L000000000L0 | ||
000L000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
00000000LL000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
000L0000000000L0 | ||
00L0000000000000 | ||
000000000L000000 | ||
0000000000000000 | ||
0000000000000000`], | ||
[ entity, bitmap ` | ||
................ | ||
................ | ||
.111............ | ||
12921........... | ||
.111...11....... | ||
.....111111..... | ||
....11333311.... | ||
...1123993211... | ||
..112239932211.. | ||
.212223333222122 | ||
...1112222111... | ||
......1111...... | ||
............111. | ||
...........12921 | ||
............111. | ||
................`] | ||
); | ||
setSolids([ player, wall, lock ]) | ||
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||
let level = 0; | ||
const levels = [ | ||
map` | ||
...e... | ||
..www.l | ||
l...... | ||
....... | ||
www.www | ||
www.www | ||
www.www | ||
wwwpwww`, | ||
map` | ||
..l.....tw | ||
.........w | ||
..wwwwwwww | ||
.......... | ||
...wpw..l. | ||
wwwwww.... | ||
...l...... | ||
e......l.. | ||
..........`, | ||
map` | ||
........w | ||
...l....w | ||
..www.w.w | ||
l.wew.w.w | ||
..w.w.w.w | ||
..w.w.w.w | ||
..w.wpw.w | ||
.lw.wwwtw | ||
....wwwww`, | ||
map` | ||
......... | ||
..wwwwl.. | ||
....tw... | ||
.l...w... | ||
..wwww..l | ||
..w...... | ||
k.w.wwwwc | ||
www.we... | ||
p...w....`, | ||
map` | ||
l...w...e | ||
....w.... | ||
..l..c... | ||
.ww...ww. | ||
w...p...w | ||
.ww...ww. | ||
......l.. | ||
.t..w.... | ||
k...w..l.`, | ||
map` | ||
wpw.ewwwwww | ||
w.wl....... | ||
w..wwwwww.l | ||
w...l..kw.. | ||
w.w....www. | ||
wwww.www.w. | ||
w..l.wl..w. | ||
ww......lw. | ||
w..www...w. | ||
wl.....www. | ||
wwwwwwc....` | ||
] | ||
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||
setMap(levels[level]) | ||
const currentLevel = levels[level]; | ||
setMap(currentLevel); | ||
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
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//Enemy trap | ||
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afterInput(() => { | ||
const trapsCovered = tilesWith(player, trap); | ||
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if (trapsCovered.length > 0) { | ||
setMap(levels[level]) | ||
} | ||
}) | ||
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||
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||
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//movement | ||
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onInput("s", () => { | ||
getFirst(player).y += 1; | ||
}); | ||
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onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
}); | ||
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onInput("d", () => { | ||
getFirst(player).x += 1; | ||
}) | ||
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onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
}) | ||
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setBackground(back) | ||
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//Success | ||
afterInput(() => { | ||
const goalsCovered = tilesWith(player, goal); | ||
if (goalsCovered.length >= 1) { | ||
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level = level + 1; | ||
if (level < levels.length) { | ||
setMap(levels[level]); | ||
} else { | ||
addText("YOU ESCAPED", { y: 4, color: color`2` }); | ||
} | ||
} | ||
}); | ||
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// Key/lock | ||
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afterInput(() => { | ||
const goalsCovered = tilesWith(player, goal); | ||
const keysTaken = tilesWith(player, key); | ||
if (goalsCovered.length >= 1) { | ||
level = level + 1; | ||
const currentLevel = levels[level]; | ||
if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
} else { | ||
} | ||
} | ||
if (keysTaken.length >= 1) { | ||
getFirst(lock).remove(); | ||
getFirst(key).remove(); | ||
} | ||
}); | ||
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//Music | ||
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const melody = tune` | ||
200: D5~200 + G5-200, | ||
200: G4-200 + B4~200, | ||
200: D4/200 + F4/200 + D5~200, | ||
200: B4~200 + D4^200, | ||
200: D5~200 + G4-200, | ||
200: F4/200 + A4/200 + B4~200 + D4^200, | ||
200: G4/200 + B4/200 + D5~200 + D4^200, | ||
200: B4~200 + G4-200, | ||
200: A4/200 + C5/200 + D5~200 + D4^200, | ||
200: G4/200 + B4/200, | ||
200: F4/200 + A4/200 + D5~200 + G5-200 + D4^200, | ||
200: D4^200 + B4~200, | ||
200: D4/200 + F4/200 + D5~200 + G5-200 + G4^200, | ||
200: C4/200 + E4/200 + G5~200 + B4~200 + D4^200, | ||
200: D4/200 + F4/200 + D5~200 + G5-200 + G4^200, | ||
200: G5~200 + B4~200 + D4^200, | ||
200: F4/200 + D5~200 + G5-200 + D4^200 + G4^200, | ||
200: G5~200 + B4~200, | ||
200: D4/200 + F4/200 + D5~200 + G4-200, | ||
200: B4~200, | ||
200: D5~200 + D4^200, | ||
200: F4/200 + A4/200 + B4~200 + D4^200 + G4-200, | ||
200: G4/200 + B4/200 + D5~200, | ||
200: B4~200 + D4^200, | ||
200: A4/200 + C5/200 + D5~200 + G4-200, | ||
200: G4/200 + B4/200 + D4^200, | ||
200: F4/200 + A4/200 + D5~200 + D4^200 + G5-200, | ||
200: B4~200 + G4-200, | ||
200: D4/200 + F4/200 + D5~200 + G5-200, | ||
200: B4~200, | ||
200: D4/200 + F4/200 + D5~200 + G4-200 + G5-200, | ||
200: B4~200` | ||
playTune(melody) | ||
const playback = playTune(melody, Infinity) | ||
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const enemyLaugh = tune` | ||
62.37006237006237: B5~62.37006237006237, | ||
62.37006237006237: B5~62.37006237006237 + A5~62.37006237006237, | ||
62.37006237006237: B5~62.37006237006237 + A5~62.37006237006237, | ||
62.37006237006237: B5~62.37006237006237 + A5~62.37006237006237, | ||
62.37006237006237: B5~62.37006237006237 + A5~62.37006237006237, | ||
62.37006237006237: F5~62.37006237006237 + E5~62.37006237006237 + A5~62.37006237006237 + G5~62.37006237006237, | ||
62.37006237006237: E5~62.37006237006237 + D5~62.37006237006237, | ||
62.37006237006237: D5~62.37006237006237 + C5~62.37006237006237, | ||
62.37006237006237: C5~62.37006237006237 + B4~62.37006237006237, | ||
62.37006237006237: B4~62.37006237006237 + A4~62.37006237006237 + G4~62.37006237006237, | ||
1372.1413721413721` | ||
|