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[Sprig App] epic space invaders #2833

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260 changes: 260 additions & 0 deletions games/epic-space-invaders.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,260 @@
/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started

@title: epic space invaders
@author:
@tags: []
@addedOn: 2024-00-00
*/

const player = "p"
const bg = "b"
const laser = "1"
const laser2 = "2"
const laser3 = "3"
const enemy = "e"

setLegend(
[ player, bitmap`
.......LL.......
......L11L......
......L11L......
.1...L1111L...1.
.1...L1111L...1.
.1..L117711L..1.
.LL.L175571L.L1.
L1.L11755711L.1L
L1.L11755711L.1L
L1.L11177111L.1L
L1.L11111111L.1L
.LLL11111111LLL.
.L11111LL11111L.
.L111LL..LL111L.
L11LL......LL11L
LLL..........LLL` ],
[ bg, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000` ],
[ laser, bitmap`
................
................
................
................
................
................
.6..............
.6..............
.6............6.
.6............6.
.6............6.
.6............6.
.6............6.
..............6.
..............6.
................` ],
[ laser2, bitmap`
................
................
................
................
................
................
.6..............
.6..............
.6............6.
.6............6.
.6............6.
.6............6.
.6............6.
..............6.
..............6.
................` ],
[ laser3, bitmap`
................
................
................
................
................
................
.6..............
.6..............
.6............6.
.6............6.
.6............6.
.6............6.
.6............6.
..............6.
..............6.
................` ],
[ enemy, bitmap`
................
................
.L111LL..LL111L.
.L11111LL11111L.
.LLL11111111LLL.
...L11111111L...
...L11199111L...
...L11933911L...
...L11933911L...
....L193391L....
....L119911L....
.....L1111L.....
.....L1111L.....
......L11L......
......L11L......
.......LL.......` ]
)

setSolids([

])

let level = 0
const levels = [
map`
.........
........e
.........
.........
.........
.........
.........
.........
....p....`
]

setMap(levels[level])
setBackground(bg)

setPushables({

})

let won

onInput("a", () => {
if (!won) getFirst(player).x -= 1
})

onInput("d", () => {
if (!won) getFirst(player).x += 1
})

let enemy_alive = true
let enemiesDead = 0

function doLaser(l) {
addSprite(getFirst(player).x, 6, l)
setTimeout(() => {
if (!won) getFirst(l).y -= 1
if (enemy_alive && getFirst(l).x == getFirst(enemy).x && getFirst(l).y == getFirst(enemy).y) {
getFirst(enemy)?.remove();
enemiesDead++
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
enemy_alive = false
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
}
}, 100)
setTimeout(() => {
if (!won) getFirst(l).y -= 1
if (enemy_alive && getFirst(l).x == getFirst(enemy).x && getFirst(l).y == getFirst(enemy).y) {
getFirst(enemy)?.remove();
enemiesDead++
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
enemy_alive = false
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
}
}, 200)
setTimeout(() => {
if (!won) getFirst(l).y -= 1
if (enemy_alive && getFirst(l).x == getFirst(enemy).x && getFirst(l).y == getFirst(enemy).y) {
getFirst(enemy)?.remove();
enemiesDead++
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
enemy_alive = false
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
}
}, 300)
setTimeout(() => {
if (!won) getFirst(l).y -= 1
if (enemy_alive && getFirst(l).x == getFirst(enemy).x && getFirst(l).y == getFirst(enemy).y) {
getFirst(enemy)?.remove();
enemiesDead++
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
enemy_alive = false
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
}
}, 400)
setTimeout(() => {
if (!won) getFirst(l).y -= 1
if (enemy_alive && getFirst(l).x == getFirst(enemy).x && getFirst(l).y == getFirst(enemy).y) {
getFirst(enemy)?.remove();
enemiesDead++
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
enemy_alive = false
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
}
}, 500)
setTimeout(() => {
if (!won) getFirst(l).y -= 1
if (enemy_alive && getFirst(l).x == getFirst(enemy).x && getFirst(l).y == getFirst(enemy).y) {
getFirst(enemy)?.remove();
enemiesDead++
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
enemy_alive = false
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
}
}, 600)
setTimeout(() => {
getFirst(l).remove()
}, 700)
}

let interval

let upgrade = false;

function spawnLaser() {
addText(`Enemies Dead: ${enemiesDead}`, {color: color`7`})
if (upgrade == true) addText(`(Upgraded)`, {color: color`7`, y: 1})
setTimeout(() => doLaser(laser), 0)
setTimeout(() => doLaser(laser2), 400)
if (upgrade == true) setTimeout(() => doLaser(laser3), 900)
if (enemy_alive == false) {
if (enemiesDead == 25) {
upgrade = true
} else if (enemiesDead == 50) {
clearInterval(interval)
clearText()
addText(`You Win`, {color: color`7`})
won == true
}
if (enemiesDead != 50) {
enemy_alive = true
addSprite(Math.floor(Math.random() * (9 - 1)) + 1,1,enemy)
}
}
}

spawnLaser()

interval = setInterval(spawnLaser, 700)

afterInput(() => {

})