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glPatchParameter / GL_PATCHES missing #52
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This is basically solved by #74. Some of the (more unimportant) implementation limits are still missing, but could easily be added if someone needs them. |
@hesiod : I've tweaked #74 a bit yesterday (see df5dc42). @bananu7: In addition to what's already there, what exactly is important/urgent for you from the tesselation API? At one point I'll do a thorough review of the tessellation functionality, but if there's something easy I can add this quickly. |
@svenpanne: I'm not @bananu7, but as far as I understand, only some boring implementation limits (e.g. |
Mmm, this is over a year old, @svenpanne, so it's hardly urgent 😄 . I rember trying to port a simple tesselation demo, failing, posting an issue and never going back to it. That being said, I think doing things completely (as in, adding even those boring limits) can solve problems with someone, somewhere needing them later. Boring and tedious, but that's what OpenGL is about :) |
Despite tesselation shaders exposed, important functions regarding them are missing from the bindings.
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