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Address issue #52: Add functions and two limit constants (
GettableStateVars
) vital for(shader-based) tessellation. To better resemble the newest OpenGL specs,
make
PrimitiveMode
a public module and move its marshaling functionalityto a new internal module
PrimitiveModeInternal
.I'm not quite sure about the placement of
maxPatchVertices
andmaxTessellationLevel
.