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Added new build options and shader file inclusion overrides. #3
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b5e33ef
Update build.zig
sinnwrig 447fea8
Added shared library build option
sinnwrig f6cf5e1
Moved shared library building to seperate function
sinnwrig dfa77b0
build now supports SPIR-V codegen
sinnwrig dc6c1cb
Update build.zig
sinnwrig 625388e
thing
sinnwrig b629000
Removed file created on accident.
sinnwrig b72cda5
Added compilation flags
sinnwrig 6f00bb8
Moved SPIR-V generator output path to generated-include/spirv-tools
sinnwrig d610831
Edited build.zig
sinnwrig 947ded3
Edited gitignore
sinnwrig 71ab699
Edited build.zig
sinnwrig a3a8405
Edited build.zig
sinnwrig fa3f388
Fixed occasional segfault when including files with spir-v targets.
sinnwrig 53912bd
Added file inclusion handlers.
sinnwrig affef9e
Compile arguments have been condensed into struct
sinnwrig 8e4b1ae
Merge remote-tracking branch 'mach-dxcompiler/main'
sinnwrig 60d6a67
Moved spirv-tools to external dependency
sinnwrig 0fb981b
Fixed function signature for nominated zig version.
sinnwrig a87cace
Fixed older zig API usage
sinnwrig bc7ddfe
Moved macro defines to build.zig.
sinnwrig eb186a9
Fixed export issue
sinnwrig bf01738
Removed unused write file additions and moved to newer zig release
sinnwrig c3dfe92
Reverted to nominated mach version
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what's the reason for the addition of this? do we end up needing generated spirv-tools stuff?
Can we include it from https://github.com/hexops/spirv-tools instead?
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Oh, I didn't know that fork existed! Using that would probably work better than jamming together the SPIR-V headers with everything else. That folder just held the build-generated headers from SPIRV-Tools, so I figured it would be redundant to include them in the repo.