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2 compilation fixes #69
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Conflicts: Sources/Engine/Base/Types.h Sources/Engine/Engine.h
Remove some redundant #ifdefs and added some new ones
Restore TFE green colors menu.
Check for AppleClang
Fix sniper FOV bug
Fix Intro loop when here are no demos
A few corrections to the Readme.md file
Pause the game when the window is minimized
don't rebuild GL context to toggle fullscreen
Remove useless stub
spelling-error-in-binary, thanks Lintian
don't segfault when hidding the splashscreen
This happen when the engine do not have access to the map graphics from both games (ie: we didn't copy "SE1_10.gro") Should fix icculus#51
Fix "Map Screen" when loading a level (no more black screen)
Look at +cdpath parameter when searching for files to build menus
small fix in FileSystem abstraction
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