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2 compilation fixes #69

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2 compilation fixes #69

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@ptitSeb ptitSeb commented Sep 21, 2016

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Conflicts:
	Sources/Engine/Base/Types.h
	Sources/Engine/Engine.h
ptitSeb and others added 30 commits January 25, 2022 22:09
Remove some redundant #ifdefs and added some new ones
Restore TFE green colors menu.
Fix Intro loop when here are no demos
A few corrections to the Readme.md file
Pause the game when the window is minimized
don't rebuild GL context to toggle fullscreen
spelling-error-in-binary, thanks Lintian
don't segfault when hidding the splashscreen
 This happen when the engine do not have access to the map graphics
 from both games (ie: we didn't copy "SE1_10.gro")
 Should fix icculus#51
Fix "Map Screen" when loading a level (no more black screen)
Look at +cdpath parameter when searching for files to build menus
small fix in FileSystem abstraction
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