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Move sdlgpu SPIR-V linker to a public API
Build #142: Commit f6e05fb pushed by flibitijibibo
January 20, 2025 21:02 1m 22s main
January 20, 2025 21:02 1m 22s
sdlgpu: Separate the link and compile stages.
Build #141: Commit f391497 pushed by flibitijibibo
January 20, 2025 20:33 1m 43s main
January 20, 2025 20:33 1m 43s
Remove obsoleted interfaces from mojoshader.h
Build #140: Commit d5b2957 pushed by flibitijibibo
January 20, 2025 20:13 56s main
January 20, 2025 20:13 56s
Remove vulkan.c and metal.c.
Build #139: Commit 40e61bf pushed by flibitijibibo
January 20, 2025 20:07 1m 38s main
January 20, 2025 20:07 1m 38s
sdlgpu: Remove precompiled shader blob path.
Build #138: Commit 02eccb9 pushed by flibitijibibo
January 20, 2025 20:03 2m 52s main
January 20, 2025 20:03 2m 52s
sdlgpu: Avoid ShaderCross for Metal as well
Build #137: Commit 66c85e9 pushed by flibitijibibo
January 6, 2025 00:01 1m 48s main
January 6, 2025 00:01 1m 48s
sdlgpu: Only load ShaderCross when necessary
Build #136: Commit fef8d2f pushed by flibitijibibo
January 5, 2025 23:57 2m 52s main
January 5, 2025 23:57 2m 52s
effects: When cloning, do not copy pass state
Build #135: Commit ba3ab52 pushed by flibitijibibo
December 28, 2024 15:18 3m 30s main
December 28, 2024 15:18 3m 30s
sdlgpu: Add optional support for SDL_shadercross
Build #134: Commit 0379642 pushed by flibitijibibo
December 20, 2024 17:16 2m 2s main
December 20, 2024 17:16 2m 2s
sdlgpu: MSVC buildfixes
Build #133: Commit d97ef11 pushed by flibitijibibo
December 13, 2024 16:45 5m 57s main
December 13, 2024 16:45 5m 57s
Fix PPC BE check.
Build #132: Commit e648211 pushed by flibitijibibo
November 9, 2024 02:36 2m 2s main
November 9, 2024 02:36 2m 2s
effects: Fix PowerPC support (#76)
Build #131: Commit 7e569cc pushed by flibitijibibo
November 9, 2024 02:28 1m 44s main
November 9, 2024 02:28 1m 44s
Fix PowerPC
Build #130: Pull request #76 synchronize by flibitijibibo
November 9, 2024 02:27 2m 13s Fancy2209:main
November 9, 2024 02:27 2m 13s
Fix endian check for SWAP macros
Build #122: Commit 04926f5 pushed by flibitijibibo
November 9, 2024 02:10 1m 55s main
November 9, 2024 02:10 1m 55s
internal: Added MOJOSHADER_BIG_ENDIAN define
Build #121: Commit 14c62c0 pushed by flibitijibibo
November 9, 2024 02:06 1m 50s main
November 9, 2024 02:06 1m 50s
effects: Parse version similar to DXBC version token
Build #119: Commit 1488f00 pushed by flibitijibibo
November 8, 2024 19:22 1m 33s main
November 8, 2024 19:22 1m 33s
effects: Fix parsing of XNA header/version
Build #118: Commit 1e5b673 pushed by flibitijibibo
November 8, 2024 18:24 8m 50s main
November 8, 2024 18:24 8m 50s
effects: Minor fixes for big-endian systems
Build #117: Commit 5bc49c3 pushed by flibitijibibo
November 8, 2024 18:12 3m 56s main
November 8, 2024 18:12 3m 56s
Add point_size fixup for MSL + sdlgpu (#75)
Build #116: Commit 01cc1f3 pushed by flibitijibibo
November 5, 2024 02:11 1m 46s main
November 5, 2024 02:11 1m 46s
Add point_size fixup for MSL + sdlgpu
Build #115: Pull request #75 synchronize by TheSpydog
November 5, 2024 01:52 1m 45s TheSpydog:msl_pointcoord
November 5, 2024 01:52 1m 45s
Add point_size fixup for MSL + sdlgpu
Build #114: Pull request #75 synchronize by TheSpydog
November 4, 2024 23:03 1m 34s TheSpydog:msl_pointcoord
November 4, 2024 23:03 1m 34s
Add point_size fixup for MSL + sdlgpu
Build #113: Pull request #75 opened by TheSpydog
November 4, 2024 01:35 1m 26s TheSpydog:msl_pointcoord
November 4, 2024 01:35 1m 26s
Use MSL directly for SDL_GPU (#74)
Build #112: Commit 32ae391 pushed by flibitijibibo
November 3, 2024 23:51 3m 5s main
November 3, 2024 23:51 3m 5s
Use MSL directly for SDL_GPU
Build #111: Pull request #74 synchronize by TheSpydog
November 3, 2024 05:04 49s TheSpydog:sdlgpu_msl
November 3, 2024 05:04 49s
Use MSL directly for SDL_GPU
Build #110: Pull request #74 synchronize by TheSpydog
November 3, 2024 02:06 1m 3s TheSpydog:sdlgpu_msl
November 3, 2024 02:06 1m 3s