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This repository has been archived by the owner on May 25, 2023. It is now read-only.

Releases: imagitama/vrc3cvr

1.2.0

10 Aug 13:27
3e536c5
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PR 20

  • Fixed transitions originating from Entry not being converted.
  • Empty layers from VRChat animators are now ignored.
  • GestureWeight support (for Fist Gesture only).
  • Fixed logic for Gesture NotEqual.

1.1.1

31 Jul 01:21
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  • fix face mesh using the old mesh

1.1.0

30 Jul 01:47
2a6b285
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  • properly delete all VRC components
  • fixed converting avatars without a skinned mesh renderer
  • properly log warnings
  • added clone toggle

image

1.0.3

28 Jul 07:43
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Do not convert all booleans/integers to floats. This was a limitation of CCK which they have now removed.

1.0.2

28 Jul 07:02
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Fixed several crashes.

1.0.1

28 Jul 04:58
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Fixed an issue where if an avatar has no visemes set then it errors. Now it just ignores it.

1.0.0

28 Jul 03:34
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ChilloutVR's servers are currently down so I can't test this update in-game. The CCK reports that it is working.

  • renamed to "vrc3cvr" to match github repo
  • updated with latest VRCSDK and CCK (3.3)
  • improved UI
  • fixed null reference error (issue 9)
  • clones original avatar to preserve
  • added message about converting PhysBones

Extra debug logging

06 Apr 20:11
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Extra debug logging Pre-release
Pre-release
  • added extra logging for github issue #8

Gesture weight map and fix empty blink blendshape

24 Mar 05:07
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  • changed time parameter and blend trees to use GestureLeft/GestureRight instead of GestureLeftWeight/GestureRightWeight
  • fixed crash when no blink blendshapes

Output left or right toe bones

24 Mar 04:18
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Pre-release
  • output if the left or right toe bones are not set