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Updated docs to v210 (#98)
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murali-i authored Oct 3, 2024
2 parents 1148533 + c856166 commit 6617eab
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606 changes: 326 additions & 280 deletions Control/api.html

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10 changes: 10 additions & 0 deletions _sources/Control/api.rst.txt
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Expand Up @@ -553,6 +553,7 @@ _3d
* :ref:`ctl-3d-frame-pacing-types-t`
* :ref:`ctl-3d-endurance-gaming-control-t`
* :ref:`ctl-3d-endurance-gaming-mode-t`
* :ref:`ctl-3d-low-latency-types-t`
* :ref:`ctl-3d-cmaa-types-t`
* :ref:`ctl-3d-adaptive-tessellation-types-t`
* :ref:`ctl-3d-sharpening-filter-types-t`
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:project: ControlApi


.. _ctl-3d-low-latency-types-t:

ctl_3d_low_latency_types_t
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

.. doxygenenum:: ctl_3d_low_latency_types_t
:project: ControlApi


.. _ctl-3d-cmaa-types-t:

ctl_3d_cmaa_types_t
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1 change: 1 addition & 0 deletions api.html
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Expand Up @@ -156,6 +156,7 @@ <h1>API Documentation<a class="headerlink" href="#api-documentation" title="Perm
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-frame-pacing-types-t">ctl_3d_frame_pacing_types_t</a></li>
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-endurance-gaming-control-t">ctl_3d_endurance_gaming_control_t</a></li>
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-endurance-gaming-mode-t">ctl_3d_endurance_gaming_mode_t</a></li>
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-low-latency-types-t">ctl_3d_low_latency_types_t</a></li>
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-cmaa-types-t">ctl_3d_cmaa_types_t</a></li>
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-adaptive-tessellation-types-t">ctl_3d_adaptive_tessellation_types_t</a></li>
<li class="toctree-l4"><a class="reference internal" href="Control/api.html#ctl-3d-sharpening-filter-types-t">ctl_3d_sharpening_filter_types_t</a></li>
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18 changes: 16 additions & 2 deletions genindex.html
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Expand Up @@ -249,6 +249,8 @@ <h2 id="C">C</h2>
<li><a href="Control/api.html#_CPPv4N16ctl_3d_feature_t32CTL_3D_FEATURE_GAMING_FLIP_MODESE">ctl_3d_feature_t::CTL_3D_FEATURE_GAMING_FLIP_MODES (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N16ctl_3d_feature_t32CTL_3D_FEATURE_GLOBAL_OR_PER_APPE">ctl_3d_feature_t::CTL_3D_FEATURE_GLOBAL_OR_PER_APP (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N16ctl_3d_feature_t26CTL_3D_FEATURE_LOW_LATENCYE">ctl_3d_feature_t::CTL_3D_FEATURE_LOW_LATENCY (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N16ctl_3d_feature_t18CTL_3D_FEATURE_MAXE">ctl_3d_feature_t::CTL_3D_FEATURE_MAX (C++ enumerator)</a>
</li>
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<li><a href="Control/api.html#_CPPv4N32ctl_3d_global_or_per_app_types_t35CTL_3D_GLOBAL_OR_PER_APP_TYPES_NONEE">ctl_3d_global_or_per_app_types_t::CTL_3D_GLOBAL_OR_PER_APP_TYPES_NONE (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N32ctl_3d_global_or_per_app_types_t38CTL_3D_GLOBAL_OR_PER_APP_TYPES_PER_APPE">ctl_3d_global_or_per_app_types_t::CTL_3D_GLOBAL_OR_PER_APP_TYPES_PER_APP (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv426ctl_3d_low_latency_types_t">ctl_3d_low_latency_types_t (C++ enum)</a>
</li>
<li><a href="Control/api.html#_CPPv4N26ctl_3d_low_latency_types_t28CTL_3D_LOW_LATENCY_TYPES_MAXE">ctl_3d_low_latency_types_t::CTL_3D_LOW_LATENCY_TYPES_MAX (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N26ctl_3d_low_latency_types_t33CTL_3D_LOW_LATENCY_TYPES_TURN_OFFE">ctl_3d_low_latency_types_t::CTL_3D_LOW_LATENCY_TYPES_TURN_OFF (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N26ctl_3d_low_latency_types_t32CTL_3D_LOW_LATENCY_TYPES_TURN_ONE">ctl_3d_low_latency_types_t::CTL_3D_LOW_LATENCY_TYPES_TURN_ON (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N26ctl_3d_low_latency_types_t46CTL_3D_LOW_LATENCY_TYPES_TURN_ON_BOOST_MODE_ONE">ctl_3d_low_latency_types_t::CTL_3D_LOW_LATENCY_TYPES_TURN_ON_BOOST_MODE_ON (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv419ctl_3d_msaa_types_t">ctl_3d_msaa_types_t (C++ enum)</a>
</li>
Expand Down Expand Up @@ -1131,6 +1143,8 @@ <h2 id="C">C</h2>
<li><a href="Control/api.html#_CPPv4N17ctl_freq_domain_t19CTL_FREQ_DOMAIN_GPUE">ctl_freq_domain_t::CTL_FREQ_DOMAIN_GPU (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N17ctl_freq_domain_t19CTL_FREQ_DOMAIN_MAXE">ctl_freq_domain_t::CTL_FREQ_DOMAIN_MAX (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N17ctl_freq_domain_t21CTL_FREQ_DOMAIN_MEDIAE">ctl_freq_domain_t::CTL_FREQ_DOMAIN_MEDIA (C++ enumerator)</a>
</li>
<li><a href="Control/api.html#_CPPv4N17ctl_freq_domain_t22CTL_FREQ_DOMAIN_MEMORYE">ctl_freq_domain_t::CTL_FREQ_DOMAIN_MEMORY (C++ enumerator)</a>
</li>
Expand Down Expand Up @@ -1768,6 +1782,8 @@ <h2 id="C">C</h2>
</li>
<li><a href="Control/api.html#_CPPv4N17ctl_pci_address_t4SizeE">ctl_pci_address_t::Size (C++ member)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="Control/api.html#_CPPv4N17ctl_pci_address_t7VersionE">ctl_pci_address_t::Version (C++ member)</a>
</li>
<li><a href="Control/api.html#_CPPv420ctl_pci_properties_t">ctl_pci_properties_t (C++ struct)</a>
Expand All @@ -1776,8 +1792,6 @@ <h2 id="C">C</h2>
</li>
<li><a href="Control/api.html#_CPPv4N20ctl_pci_properties_t8maxSpeedE">ctl_pci_properties_t::maxSpeed (C++ member)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="Control/api.html#_CPPv4N20ctl_pci_properties_t21resizable_bar_enabledE">ctl_pci_properties_t::resizable_bar_enabled (C++ member)</a>
</li>
<li><a href="Control/api.html#_CPPv4N20ctl_pci_properties_t23resizable_bar_supportedE">ctl_pci_properties_t::resizable_bar_supported (C++ member)</a>
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1 change: 1 addition & 0 deletions index.html
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Expand Up @@ -197,6 +197,7 @@
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-frame-pacing-types-t">ctl_3d_frame_pacing_types_t</a></li>
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-endurance-gaming-control-t">ctl_3d_endurance_gaming_control_t</a></li>
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-endurance-gaming-mode-t">ctl_3d_endurance_gaming_mode_t</a></li>
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-low-latency-types-t">ctl_3d_low_latency_types_t</a></li>
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-cmaa-types-t">ctl_3d_cmaa_types_t</a></li>
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-adaptive-tessellation-types-t">ctl_3d_adaptive_tessellation_types_t</a></li>
<li class="toctree-l5"><a class="reference internal" href="Control/api.html#ctl-3d-sharpening-filter-types-t">ctl_3d_sharpening_filter_types_t</a></li>
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