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Useful implementation
Welcome to the Useful Implementations section of the Schnapsen environment wiki! This section is designed to help you grasp key concepts and implement strategies while working with the Schnapsen platform.
Whether you're completing individual assignments or building a bot from scratch for your project, these examples provide practical guidance and a strong foundation for your development process.
If you’re unable to find the information you need, feel free to contact one of the teaching assistants (TAs) or refer to the Platform Documentation for additional support.
Here are some useful guides and tutorials to help you get started:
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How to get the score of a card
Understand how to calculate the score of individual cards, a fundamental aspect of game strategy development. -
How to sort and select cards
Learn methods for sorting and selecting cards to enable more effective and strategic gameplay. -
How to create a custom hand for your bot
Discover how to design a custom hand for your bot. Please note that this guide contains untested code, so thorough validation is recommended before applying it in your project. -
How to identify a royal marriage move
Learn to recognize when a move qualifies as a "royal marriage," an important rule in Schnapsen gameplay. -
How to add your own bot
Follow this guide to integrate a custom bot into the Schnapsen platform, enabling you to test and refine its performance. -
How to create a bot that mimics another bot
Learn how to develop a bot that replicates the behavior and strategies of an existing bot, which can be a helpful learning tool or a baseline for further enhancements. -
How to create a new bot and play with it
This guide walks you through the process of building a new bot and setting up gameplay for testing and refinement. -
How to play a game with a custimized hand
A step-by-step guide on how to customize the hand generation logic and play a game with a modified card distribution. -
How_to-play-multiple-games-with-a-GUI
A detailed guide to setting up and playing multiple games using a graphical user interface (GUI).
Project Intelligent Systems - Vrije Universiteit Amsterdam