Skip to content

Commit

Permalink
First Commit
Browse files Browse the repository at this point in the history
  • Loading branch information
eqiu1998 authored and eqiu1998 committed Jun 16, 2016
0 parents commit 64ebbc2
Show file tree
Hide file tree
Showing 18 changed files with 1,371 additions and 0 deletions.
516 changes: 516 additions & 0 deletions ICS4UTutorialTest.xcodeproj/project.pbxproj

Large diffs are not rendered by default.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<Bucket
type = "1"
version = "2.0">
</Bucket>
Original file line number Diff line number Diff line change
@@ -0,0 +1,111 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0730"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "132E14601D0C90680087BC6C"
BuildableName = "ICS4UTutorialTest.app"
BlueprintName = "ICS4UTutorialTest"
ReferencedContainer = "container:ICS4UTutorialTest.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "132E14741D0C90690087BC6C"
BuildableName = "ICS4UTutorialTestTests.xctest"
BlueprintName = "ICS4UTutorialTestTests"
ReferencedContainer = "container:ICS4UTutorialTest.xcodeproj">
</BuildableReference>
</TestableReference>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "132E147F1D0C90690087BC6C"
BuildableName = "ICS4UTutorialTestUITests.xctest"
BlueprintName = "ICS4UTutorialTestUITests"
ReferencedContainer = "container:ICS4UTutorialTest.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "132E14601D0C90680087BC6C"
BuildableName = "ICS4UTutorialTest.app"
BlueprintName = "ICS4UTutorialTest"
ReferencedContainer = "container:ICS4UTutorialTest.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "132E14601D0C90680087BC6C"
BuildableName = "ICS4UTutorialTest.app"
BlueprintName = "ICS4UTutorialTest"
ReferencedContainer = "container:ICS4UTutorialTest.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "132E14601D0C90680087BC6C"
BuildableName = "ICS4UTutorialTest.app"
BlueprintName = "ICS4UTutorialTest"
ReferencedContainer = "container:ICS4UTutorialTest.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>ICS4UTutorialTest.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>132E14601D0C90680087BC6C</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>132E14741D0C90690087BC6C</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>132E147F1D0C90690087BC6C</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>
103 changes: 103 additions & 0 deletions ICS4UTutorialTest/AddReminderViewController.swift
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
//
// AddReminderViewController.swift
// ICS4UTutorialTest
//
// Created by Eric Qiu on 2016-06-11.
// Copyright © 2016 Eric Qiu. All rights reserved.
//

import UIKit

class AddReminderViewController: UIViewController, UITextFieldDelegate {
var reminder: Reminder?

@IBOutlet weak var reminderTextField: UITextField!
@IBOutlet weak var timePicker: UIDatePicker!
@IBOutlet weak var saveButton: UIBarButtonItem!

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// set self as delegate for text field
reminderTextField.delegate = self
checkName()
// set now as minimum date for picker
timePicker.minimumDate = NSDate()
timePicker.locale = NSLocale.currentLocale()
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}

func checkName() {
// Disable the Save button if the text field is empty.
let text = reminderTextField.text ?? ""
saveButton.enabled = !text.isEmpty
}

func checkDate() {
// Disable the Save button if date has passed
if NSDate().earlierDate(timePicker.date) == timePicker.date {
saveButton.enabled = false
}
}

// UITextFieldDelegate

func textFieldShouldReturn(textField: UITextField) -> Bool {
// Hide the keyboard.
textField.resignFirstResponder()
return true
}

func textFieldDidEndEditing(textField: UITextField) {
checkName()
navigationItem.title = textField.text
}

func textFieldDidBeginEditing(textField: UITextField) {
// Disable the Save button while editing.
saveButton.enabled = false
}

// UIDatePickerDelegate
@IBAction func timeChanged(sender: UIDatePicker) {
checkDate()
}

// Cancel button
@IBAction func cancel(sender: UIBarButtonItem) {
dismissViewControllerAnimated(true, completion: nil)
}


// MARK: - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.

if saveButton === sender {
let name = reminderTextField.text
var time = timePicker.date
let timeInterval = floor(time.timeIntervalSinceReferenceDate/60)*60
time = NSDate(timeIntervalSinceReferenceDate: timeInterval)

// build notification
let notification = UILocalNotification()
notification.alertTitle = "Reminder"
notification.alertBody = "Don't forget to \(name!)!"
notification.fireDate = time
notification.soundName = UILocalNotificationDefaultSoundName

UIApplication.sharedApplication().scheduleLocalNotification(notification)

reminder = Reminder(name: name!, time: time, notification: notification)
}
}


}
50 changes: 50 additions & 0 deletions ICS4UTutorialTest/AppDelegate.swift
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
//
// AppDelegate.swift
// ICS4UTutorialTest
//
// Created by Eric Qiu on 2016-06-11.
// Copyright © 2016 Eric Qiu. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: [.Alert, .Badge, .Sound], categories: nil))
return true
}

func application(application: UIApplication, didReceiveLocalNotification notification: UILocalNotification) {
NotificationTableViewController().tableView.reloadData()
}

func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


}

38 changes: 38 additions & 0 deletions ICS4UTutorialTest/Assets.xcassets/AppIcon.appiconset/Contents.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
27 changes: 27 additions & 0 deletions ICS4UTutorialTest/Base.lproj/LaunchScreen.storyboard
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="8150" systemVersion="15A204g" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="8122"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
Loading

0 comments on commit 64ebbc2

Please sign in to comment.