Click on a character, move it with keyboard.
Copy files to your web-server or start google chrome with "--allow-file-access-from-files" argument.
Open index.html in a browser. Modify images and index.html. Refresh the page.
{
tilesUrl: "img/tileset_02_03.png",
//shuffle takes random rectangle from that map
mapUrl: "save/firstmap.bin",
//32 pixels per tile
zoom: 32,
things: [
{
name: "player",
// one sprite per 48 tiles
density: 48,
url: "img/character.png",
frameWidth: 34,
//entity size
renderWidth: 34,
//four frames
framesX: 4,
//four animations
framesY: 4,
//animation parameters, animSpeed / speed ms per one cycle
//default 1200 / 4 = 300ms per one cycle
animSpeed: 1200,
//speed/16 tiles per 100ms
//default value is 4, it means 2.5 tiles per second
//max value is 6, NYAN value is 7
speed: 4,
//UP, RIGHT, LEFT, DOWN
row: [0, 1, 2, 3]
},
{
name: "item",
// one sprite per 64 tiles
density: 64,
url: "img/items.png",
frameWidth: 32,
//how to draw sprite
renderWidth: 32,
//number of frames per row and col
framesX: 3,
framesY: 4,
//probabilities of frames.
//0 means that it won't appear at all.
prob: [1, 1, 0,
1, 1, 1,
1, 1, 1,
1, 1, 1,
1, 0, 0,
1, 1, 1,
1, 0, 0]
}
]
}
- Ivan Popelyshev ([email protected])