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j-2k/README.md
Juma Introduction (Light/Dark)

These gifs below are created with only code. Check the redirect link on each picture to see the code for yourself.


  • I'm an avid Developer & Content Creator.
  • Love Technical Art/Shaders & Graphics Engineering.
  • Aspiring to become a self-taught Graphics Engineer.
  • I hope you like the shaders, more to come in the future.
  • Feel free to contact me on X if needed!
  • Check out the links below, to know more about me.


⭐ 1,000 Views @ 12/10/23

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  1. ShaderShowcase2024 ShaderShowcase2024 Public

    My personal shader "Portfolio" for the year of 2024. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).

    ShaderLab 2

  2. SoftwareRendererTGA SoftwareRendererTGA Public

    Writing a Offline Software Renderer (Rasterizer) that outputs a single TGA image with a rendered model with some shaders, using nothing but C++ and Ssloy's TinyRender Resource.

    C++ 1

  3. Voxxer3D Voxxer3D Public

    Voxxer3D is a 3D Voxel World Rendering Engine written from "scratch" utilizing the WebGL Interface.

    TypeScript

  4. WebGL-Trial WebGL-Trial Public

    Trying to learn WebGL reasons relating to both work & passion! (+ im lazy because of other things in life). Originally was a OpenGL project.

    TypeScript 1

  5. Raytracing Raytracing Public

    Starting my first raytracing project, I learned this from The Cherno. This raytracer is written from scratch but it also is going to be made with interactivity in mind so we will also be using Vulkan.

    C++

  6. GraphicsProgrammingRoadmap GraphicsProgrammingRoadmap Public

    This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.

    35 2