release-2.3.00
- Gameplay:
- New optional house rule: On 6-player board, allow Special Building phase only if game actually has 5 or 6 players
- Bugfixes at server:
- Forgotten Tribe scenario: If a ship claimed a Special Victory Point and was later moved,
player silently lost that SVP - Forgotten Tribe scenario: While Special Building a ship, if a port was picked up and placed,
turn order afterwards was incorrectly resumed at next clockwise player - Through The Desert scenario: Could not build roads on some edges of desert strip
- Forgotten Tribe scenario: If a ship claimed a Special Victory Point and was later moved,
- Client:
- Game window:
- Hotkeys:
- Roll dice with Ctrl-R/Alt-R/Cmd-R
- End turn (Done) with Ctrl-D/Alt-D/Cmd-D
- Accept/ReJect/Counter trade offers when just one is visible, with Ctrl or Alt or Cmd + A/J/C
- Since chat input field already has a hotkey for Ctrl/Alt/Cmd-A when focused:
When cursor is in chat, hit Ctrl/Alt/Cmd-A once to select all text, again to Accept the trade offer
- Since chat input field already has a hotkey for Ctrl/Alt/Cmd-A when focused:
- Bugfix: If player had SVP, square showing SVP amount overlapped current trade offer, revealed VP cards, name of player's Wonder
- Hotkeys:
- Bugfix: If started a practice game, then connected to a server game: Practice game trades stopped working; might've joined server game as "Player" or "null"
- Game window:
- Bots/AI:
- When offering a trade to human players, shorten max wait to 30 seconds (was 100)
- Server Administration:
- Expanded functions, added more stats
- Improved admin user-friendliness
- Admin users can chat and run commands while observing a game
- For developers:
- Can save/load some games using local files and debug commands
- Other changes: see Versions.md
Downloads:
- jsettlers-2.3.00-full.jar can run as client or host a server
- jsettlers-2.3.00-server.jar is server only
- jsettlers-2.3.00-full.tar.gz contains all jars, source code, and SQL scripts.